Animex Pro
For Animex Pro Pass holders, masterclasses, specialist talks, and networking sessions.
Get PassesFor Animex Pro Pass holders only, if you’re looking to expand your current knowledge of VFX, animation and games then Animex Pro is the right place for you! Aimed towards those who want to build on their existing knowledge, Animex Pro features exclusive talks and networking events for those looking to improve and get professional advice.
Animex Pro Pass gives you access to everything in the Animex Pass AND the exclusive talks, workshops and networking opportunities mentioned here!
18 May 22
Middlesbrough Town Hall | TS1 2QJ
10:00AM
Developing Company Culture
Phil Attfield | NextGen Skills Academy
Amy Smith | Framestore
Skills shortages are reported at all levels of creative careers in games, animation and VFX studios. This session includes case studies and expert observations on how businesses can develop a skills learning culture and the intersection of skills with developing a diverse and inclusive workforce, while addressing skills issues.
11:00AM
Developing Video Games: The perfect mix of tech and art
Liz Beer | Ubisoft Reflections
Lucía Vázquez Vaquero | Ubisoft Leamington
Aleksandra Stasiak | Ubisoft Leamington
In this talk we will cover briefly all the aspects Technical Art can cover - with a deeper dive into UI, animation, rigging and art optimisation.
11:00AM
UX-pected me to talk about UI: Prioritising the players’ perspective throughout your game
Chloe Patricia Hodgson | Ubisoft Reflections
The role of a User Experience (UX) designer in games is different than in other industries. Despite the common label of ‘UI/UX’, the user-centered mindset should impact all phases of your project’s development to not only ensure usability, but power meaningful experiences for your players. This talk will cover an introduction to UX processes, how to begin taking UX beyond UI in games, and common barriers in fostering a culture of design which prioritises the players’ perspective.
1:30PM
Practical tools to implement in production to maintain team creativity and health
Pete Bottomley | White Paper Games
In this talk, Peter breaks down production techniques that White Paper Games have implemented over the past 10 years whilst shipping their original IP titles. We dig into team structure, communication, reflections, pipelines and processes that can be applied across a range of real-time industries with the aim of maintaining the balance between creativity and our teams mental and physical health.
3:00PM
Sifu: Road to 60fps
Lea Bruder | SloClap
How Sloclap approach high quality stylized art with high performance on consoles with a relatively small team.
4:00PM
From miniatures to 3D game assets. How we translate Games Workshop miniatures to workable and authentic 3D characters
Naomi Biro | Creative Assembly
Naomi Biro will discuss the flow of moving from examples of miniatures to making the concepts as well as creating 3D assets for game.