Animex Game

Game Talks from Industry speakers

Animex Game – Two Days of Insight, Innovation, and Industry Excellence - Thursday 20 & Friday 21 November 2025



Join us for Animex Game, a dynamic two-day event at the heart of the Animex Festival, dedicated to the art, craft, and business of game development. The event brings together leading voices from across the games industry to share their expertise, experiences, and visions for the future.

Across Thursday and Friday, attendees will gain exclusive access to talks from world-class developers, designers, producers, and creatives working at the forefront of the Games Industry. From behind-the-scenes insights into acclaimed titles to practical career advice and emerging trends, Animex Game offers a unique opportunity to learn, connect, and be inspired.


What to Expect:
    - In-depth presentations from AAA studios and indie pioneers
    - Real-world advice on entering and advancing in the games industry
    - Networking opportunities with professionals, educators, and peers
    - A platform to explore the evolving landscape of game design and development

We’re currently working on an exciting programme for 2025, stay tuned for speaker announcements and session details.

Please note that all talks and speakers are subject to change.

20 November 25

DLB 0.01 Main Hall | TS1 3BB

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9:00AM

Game Days opening and Welcome!

9:30AM

Games Talk 1 - Empyreal: An Animation Retrospective

Luke Robson | Silent Games

Luke will be going over the pipelines for animation creation on their most recent title, Empyreal. This will cover everything from rigging, animating and implementation.

There will be a focus upon the problems encountered and how they navigated through them. He is also looking to tie back the lessons He’s learnt as an Animator and how they apply to other disciplines like Art and Design to make the talk more open to non-animators.

Luke will be showing behind the scenes footage of development and trying to highlight where they succeeded and failed on the project.

10:30AM

Games Talk 2 - Panel: From Teesside to Level Design

Oliver Walker | OMG (Oliver Makes Games) / MetStudios
Jack Chapman | Auroch Digital
Matty McGrory | Observer Interactive
Matt Houghton | Observer Interactive

Dreaming of building worlds players will never forget? Join Oliver Walker, Jack Chapman, and Matt Houghton as they share their journeys from Teesside University classrooms to shaping levels for some of the industry’s most exciting games.

Hosted by former Teesside lecturer Matty McGrory, this panel is all about turning ambition into reality, discover the challenges, breakthroughs, and creative sparks that transformed their passion into careers.
If you’re ready to design the future of play, this is your moment to be inspired.

11:30AM

Lunch break

1:00PM

Games Talk 3 - Finding Your Path to Technical Art

Piotr Sidorowicz | Radical Forge

This session explores what technical art is and the diverse specializations within the role.

We’ll take a deep dive into the different pathways you can pursue and how to get started on your journey to becoming a Technical Artist.
Whether you’re transitioning from another discipline or beginning your career in the games industry, this talk will provide guidance on finding your direction.

I’ll also share insights and lessons I’ve learned throughout my career—covering topics such as following your passions, the power of community, balancing artistic creativity with technical problem-solving, and overcoming imposter syndrome as a new graduate.

1:00PM

Free Workshop - Ask me anything* Indie / Alumni Q&A panel

Oliver Walker | OMG (Oliver Makes Games) / MetStudios
Jack Chapman | Auroch Digital
Fiona Beattie | Dink
Matthew Nixon | Dink
Ryan Mountford | Dink

Join an open and interactive session with Teesside University alumni now working in the games industry. Jack Chapman, Oliver Walker, Fiona Beattie, Matthew Nixon, and Ryan Mountford will share insights from their journeys into game art and design, indie development, and studio life.

This is your chance to ask questions, get career advice, and learn what it takes to thrive in the world of games: from concept art to environment design and beyond. They'll be available to answer your questions about progression after university, tips on getting into internships, and how to prepare for your first steps into the games industry.

1:00PM

Free Workshop - How to Network Well: Building Meaningful Connections

Maret Ward | Double Eleven

Join Maret Ward for an interactive workshop designed to help you grow your network with purpose and authenticity. Discover practical strategies to make lasting professional connections, communicate with confidence, and turn conversations into opportunities.

Whether you’re just starting your career or looking to expand your professional circle, this session will give you the tools and mindset to build relationships that truly matter.

This Free Workshop will take place in the Digital Life Building room 2.23, places are limited - First come, first served basis

2:00PM

Short break

2:15PM

Games Talk 4 - ROOST - Just make it exist first…

Jack Chapman | Auroch Digital

Diving into the origins of the ROOST's development, shedding some light on the current state of the project, including the ups and downs, things Jack has learnt as a part-time indie dev, and the many failures and occasional victories over the last 12 months.

3:15PM

Games Talk 5 - The Art of the Party: How to Create Engaging Social Games

Joanna Haslam | Snap Finger Click
Amanda Harris | Snap Finger Click

Party games look simple, but successfully building a fun and inclusive experience for a group is a unique challenge.

In this talk, Snap Finger Click's Jo (Design Director) and Amanda (Senior 3D Artist) will pull back the curtain on how to create compelling social video games.

21 November 25

DLB 0.01 Main Hall | TS1 3BB

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9:30AM

Games Talk 6 - Shaping worlds: Inside the Remedy Environment Art Pipeline

Miro Vesterinen | Remedy Entertainment

Environment art is the foundation of immersive worldbuilding and every stunning scene begins as a simple shape.

This presentation breaks down the Remedy environment art production pipeline, following the process from initial concept through whitebox, asset creation, world-building, and final polish.

***Strictly No filming during this talk***

10:30AM

Games Talk 7 - The Principles of Game UI/UX: Analysis and Application

Edd Coates | Game UI Database

Reference material is an indispensable resource for UI designers, serving not only as a source of inspiration but also as a guide to best practices that help us design with our audiences in mind.
However, many designers still struggle to use references effectively, often taking the wrong lessons from them or, worse, comparing themselves unfavourably and feeling like imposters.

Join Edd Coates, creator of the award-winning Game UI Database, as he explores how to analyse and learn from existing reference material by delving into the principles of game UI/UX design, and demonstrates how to apply that analysis to develop our skills and improve our own work.

11:30AM

Lunch break

12:30PM

Games Talk 8 - Practical tips for standing out to recruitment

Moses Attah | Tanglewood
Jake Simpson | Tanglewood Games

From a programmers perspective we will talk about what stands out to us when we recruit and showing how polish and planning can help with this.

We will show some practical tips around Dos and Don'ts, Optimisation, Technical designs and more from first hand experience working on games from Indie to AAA.

***No streaming available***

1:30PM

Short break

1:45PM

Games Talk 9 - Neurodivergence and Game Development: What To Look Out For

Adam Clewes-Boyne | BetaJester Ltd

Being neurodivergent brings an number of complications and benefits to game development.

This talk covers a number of key areas to look out for, and the key skills that will help you excel, whether you're neurodivergent or not!

2:45PM

Games Talk 10 - Football and Impressionism, the Art of Rematch

Morgane Perrin | Sloclap
Sabrina Tobal | Sloclap

Morgane Perrin, Lead 3D Character Artist and Sabrina Tobal, Art director of Rematch invite you to explore together how they married these two concepts, Football and Impressionism, specifically on their characters.

Their approach to the entire character creation process has been designed, planned, and revised to maximise player customisation and creative freedom.

Animex Game SPEAKERS

Joanna Haslam

Joanna Haslam

Design Director

From Buzz! to Awkward, Jo creates unique social games that bring people together.

Snap Finger Click

Amanda Harris

Amanda Harris

Senior 3D artist

Meet Amanda: Senior 3D Artist, BAFTA Crew member, and Game Dev Heroes finalist.

Snap Finger Click

Edd Coates

Edd Coates

Freelance UI/UX Designer

From UI art to Guinness World Records, Edd Coates redefines game interfaces.

Game UI Database

Oliver Walker

Oliver Walker

Director/Course Leader for Game Design and Development

Game designer, educator, and advocate shaping the future of interactive worlds.

OMG (Oliver Makes Games) / MetStudios

Jack  Chapman

Jack Chapman

Principal Level Designer

Jack is a Principal Level Designer in the games industry, with just under a decade of experience.

Auroch Digital

Adam Clewes-Boyne

Adam Clewes-Boyne

Head of Technology

From indie dev to industry advocate, Adam shapes games and supports inclusion.

BetaJester Ltd

Moses Attah

Moses Attah

TBC

Driving real-time rendering and performance at Tanglewood Games.

Tanglewood

Matty McGrory

Matty McGrory

cofounder and Design Director

Design Director at Observer Interactive shaping indie innovation.

Observer Interactive

Matt Houghton

Matt Houghton

Narrative Director & Level Designer

Award-winning designer shaping worlds at Observer Interactive.

Observer Interactive

Miro Vesterinen

Miro Vesterinen

Head of Environment Art

From Control to Alan Wake 2, Miro builds breath-taking worlds at Remedy.

Remedy Entertainment

Piotr Sidorowicz

Piotr Sidorowicz

Technical Artist

Technical Artist at Radical Forge, crafting shaders, VFX & rendering magic.

Radical Forge

Fiona Beattie

Fiona Beattie

Technical Designer

Meet Fiona – crafting engaging mechanics and AI as a Technical Designer at Dink

Dink

Matthew Nixon

Matthew Nixon

Environment Artist

Matthew turns ideas into 3D worlds at Dink, starting from Teesside Uni.

Dink

Ryan Mountford

Ryan Mountford

Technical Designer

Meet Ryan: Technical Designer at Dink, building tools for Unreal Engine games.

Dink

Jake Simpson

Jake Simpson

Associate Lead Programmer

Leading teams and pushing Unreal performance at Tanglewood.

Tanglewood Games

Maret Ward

Maret Ward

Senior Early Careers

Empowering emerging talent to build meaningful, successful careers.

Double Eleven

Margane Perrin

Morgane Perrin

Lead Character Artist

Lead 3D Character Artist crafting unforgettable heroes at Sloclap.

Sloclap

Sabrina Tobal

Sabrina Tobal

Art Director

Art Director at Sloclap crafting bold, painterly worlds for games.

Sloclap

Luke Robson

Luke Robson

Senior Animator

Rigging, keyframes, mocap, if it moves, Luke makes it happen.

Silent Games