Animex Game

Games talks from industry speakers.

6 - 7 November 2023

Check out our schedule for Animex Game talks below, more speakers to be confirmed soon so keep checking back. Talk times are subject to change.

06 November 23

Middlesbrough Town Hall | TS1 2QJ

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8:50AM

Registration

9:15AM

Welcome

9:30AM

Behaviour Interactive

Anna Olsson | Behaviour Interactive

Exciting announcement to follow soon.

10:30AM

The technical animation pipeline of Fort Solis

Matthew Lake | Fallen Leaf

Dive into the technical animation pipeline of the Fort Solis, covering how Unreal Engine 5 helped breathe life into the characters for Fallen Leaf's debut title. The talk covers approaches to these technologies, and the many hurdles and lessons learnt from trying to push the animation envelope with an indie-sized team. This talk features spoilers from the game, so tread lightly.

11:30AM

Lunch

1:00PM

Self-determination theory and submarines

Peter Yates | d3t

Peter Yates explains the central tenets of self-determination theory, viewed through the medium of a cold war submarine simulator.

2:00PM

Brick by brick: Creating your dream career as a games artist

Jade Crosby | TT Games
Piotr Czternasty | TT Games
Nigel Middleman | TT Games

Get an overview of different career paths within the art team at TT Games. You look at environment, technical and VFX. Jade, Nigel and Piotr talk through the type of work they undertake daily, along with highlighting career paths into their respective disciplines. The presenters share experiences of how they began their journey, with tips and tricks of how to break into industry.

3:00PM

Break

4:00PM

Finding the plot: Level design techniques for visually communicating narrative to players

Fern Griffiths | Maverick Games

Story is a crucial part of many games, offering players the unique experience of being an active participant in the storytelling process. Level design is central to player experience and an integral way that games communicate with the player. It’s not just designing cool spaces for gameplay to take place in, but an important tool that can be used to tell stories, set the mood, and impact player emotions. This talk will cover ways that level design can be used to not only physically reflect the narrative but communicate it directly to the player.

5:00PM

Programming: Getting into the industry

Jason Lee | d3t
Stuart Pentelow | d3t

Jason Lee and Stuart Pentelow talk about entering the industry as a programmer, navigating the competitive landscape, and understanding things you can and can't control about most studios’ recruitment processes. Plus additional thought on what progression looks like in the industry from d3t's perspective and insight into co-development.

6:00PM

Close

07 November 23

Middlesbrough Town Hall | TS1 2QJ

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9:00AM

Registration

9:30AM

How to effectively use your time in QA to get your foot in the industry

Zaid Shaikh | Firesprite

The game industry can be extremely competitive to enter, there’s no doubt of that. A common piece of advice is to get into QA to get your foot in the door. Rarely does anybody ever elaborate beyond that. You could be looking to use QA as a stepping-stone, genuinely be interested in the department, or hoping to figure out your spot in the game industry. This talk touches those points and how to best utilise your time in QA.

10:30AM

Deep dive into Cake Bash: Game art and programming

Laura Hutton | High Tea Frog
Clement Capart | High Tea Frog

A technical deep dive into Cake Bash was made. The game was shipped with online play on five platforms in two years, with a core team size of two. Laura is the artist who made everything you can see in the game, and Clement is the programmer who made it all work. Come and hear their story.

11:30AM

Lunch

1:00PM

The Art of Direction

Ron Ashtiani | Big Thursday Creative

Ron Ashtiani presents lessons learnt from his 24-year-long career crafting compelling art direction for games (Mortal Kombat X) and movies (Guardians of the Galaxy and The Avengers). In sharing how to develop a unique visual style, Ron talks about understanding target audiences, gathering references, presenting to a team, managing artists and more.

2:00PM

Bringing LEGO to life: character creation on The Skywalker Saga

Ruthie Nielsen | TT Games
Felix Pereira | TT Games
Daniel Martin | TT Games
Reice Collishaw | TT Games

Go behind the scenes on LEGO Star Wars: The Skywalker Saga and see how TT build characters from character art to animation, bringing LEGO to life. This talk covers the entire character creation pipeline, going into depth on how TT collaborate with LEGO to strengthen the LEGO brand, and provides an exclusive window into future development work.

3:00PM

Break

4:00PM

Get in the Game – Career Talks

Nikita Lord | Aardvark Swift

Learn about the games industry and how to make yourself stand out. This talk highlights the benefits and reality of a career in video games development, giving you guidance on how to prepare and improve your employability. Get the most up-to-date guidance including the skills studios look for, tips for constructing the perfect CV and portfolio, how to network, and more.

5:00PM

A designer's role in Minecraft Dungeons

Tom Pedalino | Double Eleven

An in-depth look at the designer's role during Minecraft Dungeons' development. From the initial ideas phase up to post-release support.

6:00PM

Close