Game

As usual, Game will feature a great mix of speakers from top AAA and indie studios worldwide.

Get Passes

Game started as a small one day event with around fifty places and has exploded into two days of talks from world class studios to audiences of nearly six hundred people spread across two venues. Over the years we have managed to attract some of the biggest and brightest talents in the business and this year will be no exception. Tickets often sell out long in advance of festival week, so make sure you get booked up as soon as you can to avoid disappointment. To see all of the presentations during Animex Game you will need an Animex Festival Pass or an Animex Game Pass. The names of our speakers will be released as soon as we receive final confirmations. Keep an eye on our news pages and Twitter feed for exciting updates as they happen.

10 February 14

OL1 Europa Building, Teesside University

8:30AM

Registration

9:40AM

Welcome

Gabrielle Kent |
Graham Henderson CBE DL | Teesside University

10:00AM

Building Paper Worlds

Rex Crowle | Media Molecule

11:00AM

All Roads lead to Rome: why and how we made The Room

Barry Meade | FireproofGames

12:00PM

Lunch

1:30PM

Musings on Music

Austin Wintory |

2:30PM

Break

3:00PM

Writing for Games

James Swallow |
Rhianna Pratchett |

4:00PM

Embedded narrative: how The Last of Us tells stories through level design

Mark Davies | Naughty Dog

5:00PM

Close

7:30PM

Animex Lounge at The Hub, Students’ Union, Teesside University

10 February 14

OL7 Europa Building, Teesside University

8:30AM

Registration

9:50AM

Welcome

Satish Shewhorak | Teesside University
Chris Wyatt | Animex Screen

10:00AM

Kickstarter: The Rollercoaster to Commitment

Jemma Harris | 22Cans

11:00AM

You had me at "Press Start"

Georg Backer | A Brave Plan Ltd

12:00PM

Lunch

1:30PM

Going Home

Karla Zimonja | The Fullbright Company

2:30PM

Break

3:00PM

Awesome You: Lessons learnt in trying to create a digital likeness of gamers

Andy Bastable | Rare Ltd

4:00PM

Hanging on the Juggernaut: Designing Assassin's Creed IV Black Flag

Ashraf Ismail | Ubisoft Montreal

5:00PM

Close

11 February 14

OL7 Europa Building, Teesside University

9:00AM

Registration

10:00AM

Building Paper Worlds

Rex Crowle | Media Molecule

11:00AM

All Roads lead to Rome: why and how we made The Room

Barry Meade | FireproofGames

12:00PM

Lunch

1:30PM

Musings on Music

Austin Wintory |

2:30PM

Break

3:00PM

Writing for Games

James Swallow |
Rhianna Pratchett |

4:00PM

Embedded narrative: how The Last of Us tells stories through level design

Mark Davies | Naughty Dog

5:00PM

Close

11 February 14

OL1 Europa Building, Teesside University

9:00AM

Registration

10:00AM

Kickstarter: The Rollercoaster to Commitment

Jemma Harris | 22Cans

11:00AM

You had me at "Press Start"

Georg Backer | A Brave Plan Ltd

12:00PM

Lunch

1:30PM

Going Home

Karla Zimonja | The Fullbright Company

2:30PM

Break

3:00PM

Awesome You: Lessons learnt in trying to create a digital likeness of gamers

Andy Bastable | Rare Ltd

4:00PM

Hanging on the Juggernaut: Designing Assassin's Creed IV Black Flag

Ashraf Ismail | Ubisoft Montreal

5:00PM

Close