Animex Talk

Talks from animation, VFX, top AAA games, exciting indie studios, and more

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Animex Talk is full to the brim with amazing talks from some of the top names in animation, VFX and games. From the comfort of your own home, learn behind-the-scenes secrets, hear some top tips from industry experts and network with like-minded people in our brilliant online lounge.

New to the programme this year is our fantastic Inclusivity & Diversity Showcase, with 19 speakers sharing their stories regarding the positive changes they are making in the Animation, VFX and Games industry. Covering gender inclusivity, culture and ethnicity, sexual identity, accessibility/disability, neurodiversity, mental health and wellbeing, and social mobility/socio economics, these are a must-see set of talks which your Animex Talks pass gives you access to. Thanks go to UKIE #RaisetheGame for co-curating this programme.

Inclusivity & Diversity Showcase

In addition to all this you also get to interact with the exhibitors and recruiters in the exhibition hall and take a look at our back catalogue of talks from Animex 2020 in the Video Vault.

Don’t worry if you can’t fit them all in in one day as they are available for 30 days on-demand after the event!

02 June 21

OL1 Europa Building, Teesside University

9:00AM

Shining a Light on BMW's New Hybrid Range & Crafting Nike’s ‘Awaken The Phantom’

Kate Gabriel | The Mill

Shining a Light on BMW's New Hybrid Range & Crafting Nike’s ‘Awaken The Phantom’ - Kate Gabriel - The Mill - The Importance of the Skeleton and Joints: from Model to Rig to Animation - Stuart Sumida - California State UniversityThe Mill’s Kate Gabriel takes us behind the scenes of both projects and guides us through how the team seamlessly integrated an electric glow into live action plates - adding brightness, luminosity and flare to BMW’s 30 second TVC.

Kate will also delve into the VFX showcased within Nike’s 'Awaken The Phantom', a spot created in partnership with Wieden+Kennedy Amsterdam and Director Matthew Vaughn out of Black Label Productions to support the launch of Nike’s PhantomVSN football boot.

11:00AM

ILM Animation from Start to finish

Juan Guiraldes | Industrial Light & Magic

Join senior animator Juan Guiraldes as he introduces you to ILM and the creative process that drives a shot “From start to finish”. He will take us through an overview of how a shot gets made from previs, through to final animation and on through lighting, FX and comp departments but with a particular focus and deep dive into his approach to animation.

1:00PM

Farmageddon: Taking Shaun the Sheep into Space

Will Becher | Aardman

A look behind the scenes on the Oscar nominated feature A Shaun the Sheep Movie: Farmageddon. Will Becher (one half of the directing duo behind the movie) will share the development process and offer an illustrated peek at the stop motion magic that goes on behind closed doors at Aardman Animations in Bristol.

3:00PM

The Making of Wolfwalkers

Tomm Moore | Cartoon Saloon

Join Tomm Moore talking about the Making of WolfWalkers at Animex In a time of superstition and magic, a young apprentice hunter, Robyn Goodfellowe, journeys to Ireland with her father to wipe out the last wolf pack. While exploring the forbidden lands outside the city walls, Robyn befriends a free-spirited girl, Mebh, a member of a mysterious tribe rumored to have the ability to transform into wolves by night. As they search for Mebh’s missing mother, Robyn uncovers a secret that draws her further into the enchanted world of the WOLFWALKERS and risks turning into the very thing her father is tasked to destroy.

5:00PM

MPC Film presents Godzilla Vs Kong – Animating an epic showdown

Lucas Nunes | MPC Film

In this presentation MPC Film Animation Lead, Lucas Nunes will pull back the curtain on MPC’s work on the epic Hong Kong battle sequence between Godzilla and Kong. He’ll take a deeper dive into how animators at MPC choreographed the fight scene, using references from MMA fights, nature and their love of the Monsterverse.

7:00PM

Evolution of ideas: How a scribble develops into an experience

Janine Bertet | Deck 13

How linear, dynamic or chaotic is the process of creating a boss enemy? Where do ideas come from and how are they processed? Who decides how something looks and behaves? How many people are involved, how are they reaching a consensus? And what comes after? In this talk, I show the conceptual evolution of the boss "Little Johnny" from our game "The Surge 2", and how it made its way into the key artwork as well as the game packaging.

8:00PM

The TENET Effect: Unpacking the Collaboration of Special and Visual Effects

Andrew Jackson | DNEG
Mike Seymour | fxguide.com & fxphd.com
Scott Fisher | SideFX

The TENET Effect: Unpacking the Collaboration of Special and Visual Effects - Andrew Jackson, Mike Seymour and Scott Fisher - DNEG - VFX Supervisor Andrew Jackson sits down with Special Effects Supervisor Scott Fisher to discuss the harmonious coupling of special effects and visual effects in Christopher Nolan's latest film, 'TENET' for which DNEG took home an Oscar win. Moderator Mike Seymour leads the two BAFTA-winners to dissect the creative processes and unique collaboration that ultimately brought Nolan's vision from script to screen. Along with teasing out the film's critical concepts — for example, the scientific differences between 'backwards' and 'inverted' — this talk touches on the recent resurgence of in-camera practical effects, the iconic 747 crash scene, and much more. Don't miss this deep dive into one of this year's most innovative cinematic achievements.

02 June 21

OL1 Europa Building, Teesside University

9:00AM

Neurodiversity - 9am Benefits of a Neurodiverse Workforce

Emma Walker | auticon

Emma will provide a brief overview of auticon before talking about the cognitive profile and strengths of neurodivergent individuals and the benefits of having a neurodiverse workforce

9:20AM

Neurodiversity - Neuro Diversity in the VFX industry with Industrial Light and Magic

Amy Backwell | ILM
Mandy Mok | ILM
Fleur Willis | ILM

An Informal discussion about ILM’s approach to celebrating Neuro Diversity. ILM's Amy Backwell, Mandy Mok and Fleur Willis talk with Teesside’s Penny Holton about their Enabled support group and reflect on their personal experiences.

9:40AM

Neurodiversity - Why you should Employ Autism

Jade Fuller | Ambitious About Autism
Peter Wynch | Ambitious About Autism

Understand about the benefits of recruiting and retaining autistic talent in your organisation and the talents and skill sets that they offer. Hear more about our national Employ Autism programme, where we are supporting employers to offer paid internships to autistic people as well as some practical changes you can make now to access this untapped talent pool.

11:00AM

Culture & Ethnicity - Launching an international game jam in a pandemic

Laura Martin | Digital Schoolhouse Programme at Ukie
Bukola Akingbade | Kucheza Gaming

Laura Martin (Digital Schoolhouse) and Bukola Akingbade (Kucheza Gaming) talk about the lessons they learnt launching the inaugural Mobo Game Jam, an international game-making challenge designed to facilitate a rich cultural exchange between students in the UK and Nigeria. Learn about how they managed to receive over 1000 public votes it’s first ever final, plus the challenges they encountered along the way.

11:30AM

Culture and Ethnicity - My Personal Insights into the Video Games Industry

Zakia Abdullah | Play Well for Life & BAME in Games

With several years of experience as a Character artist for companies such as Rare, Mediatonic and Natural motion, Zakia shares her journey and some honest truths about what it means to be both an artist and a person.

12:00PM

Sexual Identity (LGBTQ+) - Why LGBTQ+ inclusion matters at work

Carla Tully | Stonewall
Sarah Campbell | Stonewall

An inclusive workplace is one where everyone can achieve their potential. However, for many LGBTQ+ people being unable to bring their full selves to work creates barriers to staying and progressing in some organisations. In this session we’ll introduce Stonewall and our work, talk a little more about how to create a more inclusive workplace and provide you with some practical things you can implement right away.

12:20PM

Sexual Identity (LGBTQ+) - LGBT+ Inclusion in the Workplace - Building a more inclusive environment at work

Jack Williams |

Inclusion specialist Jack Williams shares his experiences of inclusion in the workplace and, through a mixture of best practice and action-focused tips, shares how you can make a difference in your workplace to develop a more welcoming and open environment for everyone.

2:00PM

Mental Health and Wellbeing - On Mental Health in the Games Business, and Technical Roles

Steven Bailey |

The games landscape is restless and still emerging, and often irresistibly absorbing with it, but it’s also relentless and exhausting in ways that can test our mental health. This talk will look at topics like anxiety and impostor syndrome, from the perspective of technical and business-related roles in games, with the hopeful aim of better equipping you to face such challenges in your own lives.

2:20PM

Mental Health and Wellbeing - Burnout: Too exhausted to carry on

Dr Chun Chiang Sin Fai Lam | Gaming The Mind

Burnout is characterised by emotional exhaustion, depersonalization, and reduced personal achievement within the workplace. It affects a significant proportion of people in the community secondary to work related stress. This talk would look at how it presents and what needs to be done to address it.

2:40PM

Mental Health and Wellbeing - Mental health and the games industry

Rosie Taylor | Safe In Our World
Sarah Sorrell | Safe In Our World

Safe in our world is a mental health charity focusing on the games industry and utilise a passion for playing games as a platform to talk about mental health and to destigmatise it. Although a relatively new charity Safe in our world has already had an impressive impact starting a moderated safer together discord server, an industry wide pledge programme working with some of the best-known publishers and developers to creative more supportive workplaces focusing on wellbeing; a website of useful resources and specific job role training focusing on mental health for customer facing roles.

3:00PM

Gender Inclusivity - Diversity on the creative team; unheard stories and animation

Lesley-Anne Rose | Stop Motion Animation

Lesley-Anne talks about through her journey of working as a stop motion animator in the North East, from getting her first commission through to working on her current BFI project 'Type' and the experiences that influenced her decision to work with an all-female lead creative team.

3:15PM

Gender Inclusivity - Busting myths and misconceptions

Emma Smith | Creative Assembly

Emma will be sharing her experience of setting up Motion Capture Experience sessions with students as a way to bust the myths and misconceptions held about the Games Industry. By taking a practical and experience-led approach, the sessions challenged the students’ career choices and gave their educators a more well-rounded view of our often misunderstood profession (plus they had a whole load of fun along the way!)

3:30PM

Gender Inclusivity - Building a Game Studio and Advocacy Organisation from Scratch

Sally Blake | Silent Games

Sally Blake, CEO of Silent Games, discusses how she built the foundations of her career which led to the creation of her own studio Silent Games, and advocacy organisation, Women Making Games. Sally runs through each of the key decision points in her 10 year games industry career and talks about her experiences in AAA game development at Ubisoft, and independent studio experiences at Dimension and No More Robots.

3:45PM

Gender Inclusivity - The Grimoire of Gender - Code Coven's quest to dispel inequality

Tara Mustapha | Code Coven

Karla Reyes - Code Coven -

Code Coven is the first global games industry accelerator for underrepresented talent. This talk will highlight the need for diversity in the games industry especially in regards to gender and race, as well as featuring the work that Code Coven is doing to dispel inequality.

5:00PM

Social Mobility - Making That Social Mobility Leap

Carmen Antiqueira | Making The Leap
Eugene Blavo | Making The Leap

What Making The Leap does and how we contribute to creating a more inclusive and fairer society for all, Why social mobility should be a key part of every organisation’s strategy, How the Games, Animation and VFX sector can start or expand their social mobility activity by partnering with us and being directly involved in our project activity and the SOMOs.

6:00PM

Disability & Accessibility - A Picture is Worth a Thousand Words: Bringing animation alive with Audio Description

Dr Amy Kavanagh |

Dr Amy Kavanagh is a blind cinema fan, but she is often excluded by tv shows or films which don't include Audio Description tracks. This talk will explore what Audio Description brings to your work, the audiences that rely on it and the artistry of describing the moving image.

6:20PM

Disability & Accessibility - Digital diversity as a bonus

Simon McKeown | MIMA School of Art and Design

Digital artist Simon McKeown and former Head of 3D and Animation at Reflections Interactive (makers of the Driver Series) in Newcastle discusses his background in computer games, digital art, disability, diversity and deafness.

McKeown showcases how he has embedded diversity as a central creative resource in his work (including games, exhibitions, projection mapping events), empowering storytelling, gameplay and artistic endeavour to create new creative projects and audiences.

6:40PM

Disability & Accessibility - Accessibility within the Design of Gaming Headphones

Nickie Harper-Williams |

Disability & Accessibility - Accessibility within the Design of Gaming Headphones - Nickie Harper-Williams -

Accessibility Advocate & Streamer - In this talk, I will be looking at the design of gaming headphones and how it affects disabled gamers.