Animex Game

Animex Game is a packed two day programme of talks from top AAA and exciting indie studios worldwide. Join us for a behind the scenes look at recent and highly anticipated titles, as well as top tips from some of the games industry’s shining stars.

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13 May 19

OL1 Europa Building, Teesside University

8:30AM

Registration

OL1 Europa Building, Teesside University

Registration, Europa Building

9:45AM

Welcome

OL1 Europa Building, Teesside University

Dr Gordon Marshall, Acting Dean, School of Computing & Digital Technologies
Matty McGrory – Game Co-ordinator

10:00AM

The Importance of Lighting in Game Development

OL1 Europa Building, Teesside University

Mathieu Lachance | Ubisoft Quebec
Atsushi Seo | Sledgehammer Games

Whilst a common role in AAA studios in the US, the contribution of lighting art within Game Development is often overlooked by many. Starting out with a short history of lighting art in Game Development, the talk examines the increasing importance of lighting work in the AAA space and the contribution that lighting can make to game development overall.

11:00AM

Wargroove – Reviving a Classic

OL1 Europa Building, Teesside University

Jay Baylis | Chucklefish Games

A look at the creative development of Wargroove, and how Chucklefish tackled the challenge of reviving a classic game series whilst still forming something new.

12:00PM

Lunch

OL1 Europa Building, Teesside University

1:30PM

Animation Meets Code: Bringing Dinosaurs to Life in Jurassic World Evolution

OL1 Europa Building, Teesside University

Chris Marsh | Frontier
Ollie Powell | Frontier

Frontier’s Principal Animation Programmer, Ollie Powell, and Lead Animator Chris Marsh take a deep dive into the animation systems in 2018’s Jurassic World Evolution. Together, Ollie and Chris will discuss the technical and artistic challenges they encountered, and how Frontier’s Animation and Code teams worked together to create unique solutions that would bring Jurassic World’s iconic dinosaurs to life in an environment where players have total control.

2:30PM

Break

OL1 Europa Building, Teesside University

3:00PM

Lessons for a life in games!

OL1 Europa Building, Teesside University

Elle Dudley | Sony London Studio

Elle Dudley discusses her career from graduation to working on her first shipped title at Sony London Studio. 

4:00PM

Communicating to players through Environments

OL1 Europa Building, Teesside University

Melissa Smith | Santa Monica Studio

The environment art role varies greatly from studio to studio. What stays consistent is being responsible for translating design into art. The player must intuitively understand the designer’s intentions as well as feel immersed in your universe. In this talk, Melissa Smith will illuminate the key strategies she uses to communicate to the player using art.

5:00PM

Close

OL1 Europa Building, Teesside University

7:30PM

Players Lounge

OL1 Europa Building, Teesside University

14 May 19

OL1 Europa Building, Teesside University

10:00AM

Achieving scalable, Integrated Development at High Volume for “Blood & Truth”

OL1 Europa Building, Teesside University

Ciaran Daly | Sony London Studio

Join Ciaran Daly from Sony London Studio, as he discusses how they altered their approach to external art and development on the studio’s latest PSVR project, Blood & Truth. By adopting and developing new tools and workflows, he will cover everything it takes to rethink ways of working with external teams. Exploring their open and collaborative development approach with partners, he will discuss how this led to London Studio unifying their toolsets and offering a global platform for distributed development. Achieving fully scalable, high volume and integrated development teams across the world for their projects, and the key advantages they have learned.

11:00AM

"My Child Lebensborn" - A documentary mobile game

OL1 Europa Building, Teesside University

Elin Festøy | Teknopilot AS

Elin Festøy presents the process behind the mobile game "My Child Lebensborn", its part in a broader transmedia project, and how a film, game, campaign, school app and VR experience are created to tell the true story of the Lebensborn and awareness for Children Born of War of today.

12:00PM

Lunch

OL1 Europa Building, Teesside University

1:00PM

Mini Animex Game 01

OL1 Europa Building, Teesside University

Jessica Saunders | Salix Games
Andrew Willans | Sumo Digital Newcastle

Andrew Willans gives a sort overview of his career in the games industry before answering questions on various topics including common portfolio mistakes for designers, interview questions and top tips for working as a designer.

1:30PM

Tips & Tricks in Art Co-Development

OL1 Europa Building, Teesside University

Daniel Vijoi | AMC Games

Daniel takes you through the key challenges and synergies when creating art with an external development team, culminating in his top 5 tips for maximizing the final look of the asset

2:30PM

Break

OL1 Europa Building, Teesside University

3:00PM

Forza Horizon 4 - The Technology behind the Art

OL1 Europa Building, Teesside University

Gareth Harwood | Playground Games

A high level breakdown into how technology and art combine in Forza Horizon 4, allowing players to drive stunning cars around Playground Game’s vision of beautiful Britain.

4:00PM

The Animation for Marvel’s Spider-Man

OL1 Europa Building, Teesside University

Bobby Coddington | Insomniac Games

Insomniac Games Animation Director Robert Coddington will present the production processes and challenges of various story sequences in the hit PS4 game Marvel’s Spider-Man.

5:00PM

Game Close

OL1 Europa Building, Teesside University