Ken Wong
< Back to Animex UK

Ken Wong

Lead Designer

Ken Wong is an Australian concept artist, art director and game designer. Since 2013 he has worked at ustwo games, where he was lead designer of Monument Valley, winner of an Apple Design Award and two BAFTA Game Awards.

His most recent work is as co-designer of Land’s End, a VR adventure. Prior to his work at ustwo, Wong created indie mobile game Hackycat and was the Art Director of Alice: Madness Returns for Spicy Horse. http://ustwo.com/play/


Events featuring Ken Wong

A collection of Monument Valley artwork by Ustwo.

Ken Wong | Ustwo

The BAFTA and Apple award winning Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. The player guides the silent princess Ida through mysterious monuments, to uncover hidden paths, unfold optical illusions and outsmart the enigmatic Crow People. Monument Valley was born when Ken Wong, the team’s lead designer, created a piece of artwork, an image of a building in isometric view with a single figure, staring at its strange but completely possible architecture. Drawing inspiration from the impossible architecture of M.C.Escher, the art was designed such that each frame would be worthy of public display. This exhibition presents the work in large format to be appreciated at its best.

Exhibition

Everything they don’t tell you about making games

Ken Wong | Ustwo

There’s only so much a student of game development can learn from lectures about design, classes about tools, and studying post mortems. In between are hundreds of bits of advice that are less to do with polygons and programming, and more to do with personal development, the tension between creativity and business, and surviving the brutal games industry work culture. Based on 14 years of failures and successes, across PC, console, mobile and VR, Ken Wong condenses the most vital and important knowledge he can pass on to a game development student about to enter the industry.

Game

Everything they don’t tell you about making games

Ken Wong | Ustwo

There’s only so much a student of game development can learn from lectures about design, classes about tools, and studying post mortems. In between are hundreds of bits of advice that are less to do with polygons and programming, and more to do with personal development, the tension between creativity and business, and surviving the brutal games industry work culture. Based on 14 years of failures and successes, across PC, console, mobile and VR, Ken Wong condenses the most vital and important knowledge he can pass on to a game development student about to enter the industry.

Game