Oliver Walker
Director/Course Leader for Game Design and Development
Oliver worked across the industry in many forms, scales, and genres. From leading benchmark content on Avatar: Frontiers of Pandora at Ubisoft to being the only Level Designer for the full world map of ZERO PARADES: For Dead Spies (from the studio behind Disco Elysium).
He started in games working on Sniper Elite, which he followed up with Minecraft Dungeons. Oliver also has the joy of teaching the next generation of devs as Course Leader for Game Design and Development at Met Studios in Brighton.
Outside of all this nerdy career stuff, he is also an advocate for Neurodiversity and is Mental Health First Aid trained.
He is also a big LARP geek and attend events four times a year.
Oliver Walker
Events featuring Oliver Walker
Games Talk 2 - Panel: From Teesside to Level Design
Dreaming of building worlds players will never forget? Join Oliver Walker, Jack Chapman, and Matt Houghton as they share their journeys from Teesside University classrooms to shaping levels for some of the industry’s most exciting games.
Hosted by former Teesside lecturer Matty McGrory, this panel is all about turning ambition into reality, discover the challenges, breakthroughs, and creative sparks that transformed their passion into careers.
If you’re ready to design the future of play, this is your moment to be inspired.
Free Workshop - Ask me anything* Indie / Alumni Q&A panel
Join an open and interactive session with Teesside University alumni now working in the games industry. Jack Chapman, Oliver Walker, Fiona Beattie, Matthew Nixon, and Ryan Mountford will share insights from their journeys into game art and design, indie development, and studio life.
This is your chance to ask questions, get career advice, and learn what it takes to thrive in the world of games: from concept art to environment design and beyond. They'll be available to answer your questions about progression after university, tips on getting into internships, and how to prepare for your first steps into the games industry.
Pro-Workshop 3: *Area* of Effect - cRPG Masterclass
This master class sets you as the main character in the role of Area Design for cRPG's.
We will open with a lecture on the craft of Area Design and why it matters. You'll have chance to break down branching narrative and story in a live game with sticky notes and audience participation.
You'll break into teams of 3 to see if you've got what it takes to design a region with pen and paper design skills based on this design flow. Then you'll come together to present your maps within the class followed by a grilling from OWW (Oliver William Walker.)
We will then finish with a Q&A.
Book your place here!!
Animex Pro workshops

