Paul-Emile Boucher

Paul-Emile Boucher

Art Director


After studying CG direction and animation, Paul-Emile Boucher began working in the video game industry as VFX & Environment Artist at Ubisoft Paris, on games of the Ghost Recon, Just Dance and Watch Dogs series.

He joined Sloclap a few weeks after the studio was founded, and became the Art Director on Absolver: Downfall and the recently released Sifu.

Paul-Emile Boucher is speaking at Animex Game about his work on Sifu.

Sifu key art


Animex Line Up

KUNG-FU & SPEEDPAINTING | Sifu's Art Direction & World Building approach

Paul-Emile Boucher | SloClap
Marwan Ghandri | SloClap

A talk about Kung-fu cinema, painterly aesthetic, and how these inspirations impacted production through world structure, graphic style and lighting.