Animex Pro workshops
Come and learn from industry professionals.
13 November 2024
We have a range of workshops you can take part in. Come and learn from the pros.
These workshops require booking to attend, please click the booking links for additional information.
13 November 24
9:30AM
Rigging 101: from model validation to rig optimisation
Elliot Stammers | DNEG Animation
Elliot Stammers is a Rigging Technical Supervisor at DNEG Animation. He has led much of the face rigging work on some of DNEG Animation's biggest shows such as Ron's Gone Wrong and Entergalactic. Elliot's work can also be seen on Paramount's Under the Boardwalk, were he served as the Lead Facial Character TD. Join Elliot as he walks us through a variety of key rigging concepts to get your rigs running smoothly.
Book here.
9:30AM
Creating Expressive Faces for Games, VFX and Animation
Jahirul Amin | CAVE ACADEMY
Jahirul Amin of CAVE Academy introduces FACS, (Facial Action Coding System) to create expressive faces. You'll study the anatomy of the human face, the universal expressions and micro expressions. Following on from this, you work in Maya and ZBrush to take a neutral head and create a more expressive face.
Book here.
10:00AM
Bringing characters to life
Craig Caldwell | University of Utah
Whether it is animation, VFX, or immersive media… character development in storytelling is tough to get right. It can seem like an impossible task to create engaging characters that your audience can emotionally connect to. No matter what genre you prefer, fantasy, medieval, comedy, drama... the characters must be complex, knowable, and feel real. In this workshop, Craig Caldwell covers how to flesh out characters, beginning with their motivations, backstories, psychology, and external relationships.
Book here.
11:30AM
Wayfinding 101: cognitive mapping as a tool for level design
Fern Griffiths | Maverick Games
In this workshop you will explore how you can use cognitive mapping as a methodology for guiding players in a non-intrusive way. Looking at what cognitive maps are, how they are formed and the different techniques we can use to help players understand and navigate the spaces we create for them.
Book here.
12:00PM
Nanite, Lumen and PCG. Fun with rapid development in Unreal Engine 5.
Cris Robson | Epic Games
This workshop introduces you to the three systems with some easy to follow hands on sessions - you create a mega-assembly using Nanita meshes, then use instances in order to populate your level quickly. You set up Lumen and a few self illuminated meshes to bring life to your scene and will fast populate it with some handy PCG scripts. As long as you can understand the basics of using Unreal Engine 5 then come along, and if you are not sure, pop on by anyway.
Book here.
1:00PM
Benchmarking cinematic and gameplay character animation in Baldur's Gate 3
Gerry Jacobs | Larian Studios
This specialist masterclass delves into the creative process of benchmarking the character animation seen in Baldur’s Gate 3.
Interwoven in this presentation, Gerry Jacobs will speak about her career originating from a traditional background and spanning multiple industries and explain how those fundamental skills apply to her job today and how they can adapt to different job roles for a career with longevity.
Book here.
2:00PM
Things I don’t want to see in your game design portfolio
Zaid Shaikh | Firesprite
Potential employers don't have time to read through a massive game design document to understand someone's game, and would much prefer to see a voiced explanation of the game and the design process.
This workshop offers insight on how to help your portfolio stand out amidst a sea of others.
Book here.
3:00PM
X-Pitch Factor
David Neumann | NEWMATION
Welcome to X-PITCH FACTOR, a workshop to be led by Hollywood manager and producer, David Neumann. David has been on both sides of the table, a seller of projects to studios and streamers and a buyer of new projects for his own company. In this workshop, you learn how the industry works behind the scenes, and how to pitch your next big animation project.
Book here.
3:00PM
Tips and trick of how to prepare your portfolio with TT Games
Dee Kariyawasam | TT Games
Alexandra Jaeschke | TT Games
In this workshop 2 members of the team from TT Games, Dee Kariyawasam and Alexandra Jaeschke, will guide you through some tips and tricks of how to prepare your portfolio, along with covering preparation for applying for jobs all the way through to how to prepare for the interview. The workshop gives you some helpful information to land that your dream job in games development.
Book here.
3:00PM
From gameplay to cinematics: the animation of LEGO Star Wars: The Skywalker Saga
Richard Desmond | TT Games
Explore the world of animation in LEGO Star Wars: The Skywalker Saga, and gain an insight into the workings of the animation team at TT Games. Whether it’s creating dynamic gameplay animations, or crafting engaging cinematic sequences, discover the process of how LEGO was brought to life through both in-game animation and cutscene animation, and delve into the key similarities and differences between the two.
Book here.
Animex Pro workshops SPEAKERS
Craig Caldwell
Professor of Digital Media
Craig Caldwell will be giving a workshop on bringing your characters to life
Alexandra Jaeschke
Senior Environment Artist
Alexandra Jaeschke will be giving a workshop on preparing your portfolio
Gerry Jacobs
Senior Cinematic Animator
Gerry Jacobs will be giving a workshop on benchmarking cinematic and gameplay character animation
Richard Desmond
Senior Animator
Richard Desmond will be giving a workshop on the animation of LEGO Star Wars: The Skywalker Saga
Jahirul Amin
CAVE Academy Founder and VFX Teacher
Jahirul Amin will be giving a workshop on creating faces for games, VFX and animation
Cris Robson
Epic Games Training Pipeline Development Consultant
Cris Robson will be giving a workshop on rapid development in Unreal Engine 5