Miro Vesterinen
Head of Environment Art
Miro Vesterinen is the Head of Environment Art at Remedy Entertainment and has over a decade of experience in the games industry. He has worked on acclaimed titles such as "Control" and "Alan Wake 2", contributing to the visual direction and environment art of Remedy’s game worlds.
In his role, Miro leads the development of environments that support storytelling, gameplay, and overall player experience across diverse projects. Alongside his studio work, Miro mentors emerging artists and shares his expertise at leading conferences and industry events.
Through both his creative work and mentorship, Miro contributes to advancing the craft of environment art and shaping how game worlds are imagined and built.
Miro Vesterinen
Events featuring Miro Vesterinen
Games Talk 6 - Shaping worlds: Inside the Remedy Environment Art Pipeline
Environment art is the foundation of immersive worldbuilding and every stunning scene begins as a simple shape.
This presentation breaks down the Remedy environment art production pipeline, following the process from initial concept through whitebox, asset creation, world-building, and final polish.

