Animex Industry

Masterclasses, specialist talks and networking sessions aimed at a professional audience

Get Passes

Designed specifically for a professional audience of industry and educators, Animex Industry lets you join exclusive masterclasses, specialist talks and networking sessions online. You also have the opportunity to attend a live Q&A with our fantastic Inclusivity & Diversity Showcase speakers in the Industry Lounge, a private virtual networking space exclusively for Animex Industry pass holders.

This access all areas pass provides you with access to the full programme, that is 8 brilliant masterclasses taking place in the Industry Auditorium, as well. all the talks taking place in the Main Auditorium from AVFX, Games and Inclusivity & Diversity, the Exhibition Hall and the Video Vault. So that’s over 40 speakers!

Don’t worry if you can’t fit them all in in one day as they are available for 30 days on-demand after the event!

02 June 21

OL1 Europa Building, Teesside University

10:00AM

The Growth mindset in videogames, iterative development and decision-making tools

John Nejady | Coconut Lizard

The Growth Mindset is a free tool that people can use every single day in order to help themselves, and their teams, improve.

Carol Dweck, the author of the book 'Mindset', has done talks at TED and Google on the subject, and here I aim to look into how it can be interpreted more specifically for individuals, teams, and companies looking to succeed in games.

11:00AM

A Story of CG Environments for VFX: An Elephant in the Room

Alonso Varela | Rocket Science VFX

VFX/CG Supervisor Alonso Varela will be discussing how the creation of CG environments has evolved along his career in the VFX industry. He will be giving examples from his previous work in Guardians of the Galaxy 1 and 2, War for the Planets of the Apes and The Jungle Book.

1:00PM

The End of the Disney Era — The Beginning of More Adult-Theme Animation

Ed Hooks |

Walt Disney made movies for children, and he charmed adults into seeing them also, on the grounds that “There is a child in all of us.” That is why, when you watch “Snow White and the Seven Dwarfs”, you regress to about ten years old. This is why he called Disneyland “The Magic Kingdom”. Children are magical thinkers. The Disney Company was historically successful, as we all know, but animation as an art form was not developed as far as it might go, especially for grown-ups. Today, we are seeing more adult-theme animation, new forms of exhibition (Netflix, HBO, Hulu, etc), less big-budget Hollywood-centric films and more international productions. After COVID restrictions, we are also seeing a surge in Virtual Animation Studios, with artists in different countries collaborating in cyberspace. Isao Takahata, back in 1988, pointed the way for today’s storytellers, with “Grave of the Fireflies”, from Studio Ghibli. In 2021, artists are poised for an entirely new and different creative universe.

2:00PM

A Place for Proceduralisim

John Moncrief | SideFX

In this presentation we will explore procedural workflows and learn how taking advantage of them can greatly enhance your creativity and productivity.

3:00PM

Character Design for Film Production - Three Hour Masterclass

Dave Paget | Sumo Digital

Character designers are sought after throughout the industry. In film, the designs need to be completed to a high quality finish in the quickest time possible. This workshop is designed to demonstrate the tools and tricks used to overcome the day-to-day challenges facing a character designer and create great looking results in the most efficient way possible.

6:00PM

Product lighting - mimicking the real world and where to break the rules - Advanced techniques

Daniel Sweeney | Northforge

When lighting products in a 3D environment you have all the benefits of being able to mimic traditional lighting setups from real world photography but also the complete flexibility to be able to break the rules and create setup which would be either very hard to achieve or not be possible in a physical shoot.

7:00PM

Real-time beyond games

Pablo Bravo |

Senior 3D Artist/Virtual Production - We are going to explore the use of game engines outside of the game production, how the same technology that runs our games can ignite other forms of creativity. From virtual production in films to visualization of any creative idea.

8:00PM

The Importance of the Skeleton and Joints: from Model to Rig to Animation

Stuart Sumida | California State University, San Bernardino

Stuart will review major anatomical concepts of use to animators when working on animals and animal-inspired creatures. Specifically, the importance of an internal skeleton, not just as a basis for a rig or joint placement, for for whole-character design, construction, and movement. Artists are welcomed to get together with him for questions afterwards about animals, people, and creatures more generally, or just to play ‘stump the scientist’.