Chon Kemp
Lead Level Designer
I’ve spent 13 years working in level design and the last 4 programming in C++, contributing to two shipped FPS titles in Unreal Engine and Source. I love building varied gameplay spaces with a focus on clarity, flow, and player readability. In support of this, I also develop the systems and tools that make those spaces easier to create and refine.
I’m particularly interested in bridging the gap between design and code, building features that make it easier to quickly experiment with and iterate on gameplay.

