Animex Talks

Animex Talks Talks from animation, VFX, top AAA games and exciting indie studios.


24 & 25 September | 2.00pm – 9.00pm - Schedule Below

Bringing you an online programme of talks from animation and VFX studios, top AAA games companies and exciting indie studios worldwide. Join us for a behind the scenes look at recent and highly anticipated games titles and film releases, as well as top tips from some of the animation, VFX and games industry’s shining stars.

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Schedule

24 September 2020

Time Talk/Event
2:15 PM Discussion on interaction between their roles during the development process
Steph Anderson Creative Assembly
Wittawat Aik Keawcharoen, Lead VFX Programmer and Steph Anderson, Senior VFX Artist from Creative Assembly discuss the collaboration between departments.
3:00 PM Welcome to the Thunderdome
Michael Gandham Arcus Animation Studios
Michael is joined by his colleagues Ruth Coalson and Phillipa Day to introduce the audience to developing immersive fulldome content. This talk is aimed at fulldome producers of all abilities or those looking at getting into this fantastic field. The team introduces Festoon which eliminates the need for a physical dome or planetarium allowing developers to produce and test their shows remotely anywhere in the world - extremely relevant in the current climate.
4:00 PM From capturing the motion in the studio to delivering the final animation game
Alex Moon Creative Assembly
Alex Moon, Principal Animator on Total War Matthew Murdoch, Associate Motion Capture Technician Juan Cervilla, Senior Gameplay Animator From capturing the motion in the studio to delivering the final animation game. How to work together to get the best results in the most efficient way.
6:00 PM Strategies for working as an animator
Daniel Crook SPA studios
Daniel Crook joins us to talk about strategies he has learnt for getting into top studios, animating complex scenes and developing as an artist. In this talk Daniel is happy to join us to share about his experiences working as a 2D mid-animator under the direction of animation legend Sergio Pablos on the revolutionary Oscar-nominated feature film Klaus.
7:00 PM Live Q&A with Pete Ellis
Pete Ellis Naughty Dog
Join Pete Ellis for his Q&A to get an insight into working on the fastest selling Playstation exclusive of all time – The Last of Us Part II.
8:00 PM Synthetic essence: The animation of Westworld III
Ben Wiggs DNEG
DNEG Animation Supervisor Ben Wiggs brings you behind the scenes of HBO’s iconic series ‘Westworld III’. Join Ben as he talks us through the challenge of breathing life into synthetic machinery and straddling the line between mechanical motion vs. natural human behaviour from an Animation perspective.

25 September 2020

Time Talk/Event
2:15 PM Level design tips
Max Pears CD PROJEKT RED
Max Pears is a passionate level designer with over seven years of experience working on a range of titles from mobile, indie, augmented reality to now currently AAA. Where he has been fortunate to work on such amazing titles as Division and Cyberpunk 2077. Alongside his professional work, he is the host of the Level Design Lobby podcast as well now being an author of the Level Design Series - Let's Design With the first book releasing in July called Let's Design: Combat
3:00 PM "So you want to work in TV?" - ILM TV talk and Q & A Christine Lemon, VFX Producer, Anna Sands, Junior Animator, Sami Bal, Production Assistant, Terry Tsang, TV Paint & Roto Lead, Amy Backwell, Emerging Talent Specialist will be answering your questions live.
4:00 PM Portfolios & Job Applications: How to NOT Embarrass Yourself
Kate Pitstick Gearbox Software
As the industry grows and more schools offer gaming-related degrees, it can be hard to know what your portfolio needs to stand out, and how to make your application shine amidst a sea of other hopefuls. We’ll go over some core rules for creating a good portfolio, and what to do- and avoid- when submitting an application.
5:00 PM Why being a generalist is not a bad thing
Dr Stuart Sumida California State University, San Bernardino
Dr Stuart Sumida discusses why being a generalist is not a bad thing: generalist threads in "His dark materials" and other ensemble projects.
6:00 PM Practical tips to consider when developing and scaling small creative teams for business
Pete Bottomley White Paper Games
Co-founder and Game Director of White Paper Games Pete Bottomley will offer his practical tips for developing and scaling small creative teams.
7:00 PM Behind the scenes of How to Train your Dragon: The hidden world and Abominable
Sean Sexton DreamWorks Animation
Sean Sexton and Ludovic Bouancheau discuss the animation of How to Train your Dragon and Abominable.
8:00 PM Puppets and pixels: exploring the stop-motion animation and visual effects of LAIKA Michael Córdova explores the stop-motion animation and visual effects of LAIKA

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