Gary Napper
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Gary Napper

Game director

As game director at Supermassive Games (Until Dawn, Rush of Blood, TumbleVR) Gary is currently working in the exciting world of virtual reality. Previously at Sony as the lead designer at a new studio working with PlayStation VR. Gary is most recognised as the lead designer on the Bafta award winning Alien: Isolation, which also received six nominations including Best Game Design and holds over 60 other industry awards. He was responsible a large part of the game design on Alien: Isolation, including many core mechanics, world interactions, system designs and AI behaviours including the Alien creature itself. Subsequently he became the design director at Creative Assembly leading the early design team on the recently released Halo Wars 2 working with Microsoft and 343 Industries. His early career was with EA working with several teams on games such as Burnout, Black, Family Game Night and the Harry Potter series.


Events featuring Gary Napper

Re-creating Sci-fi’s Original Iconic Alien

Gary Napper | Supermassive Games

A look behind the systems, senses and design of the alien from The Creative Assembly’s evolution of horror game, Alien: Isolation. Lead Designer Gary explains how the team approached this daunting task, some of the things they learned and tricks to working with the alien. With 14 years industry experience and lead positions on many triple A titles, Gary is an experienced designer with a focus on gameplay experience and quality. Gary has shipped over 7 Triple A titles and worked on a wide variety of genres including third person action adventure games, film licenses, racing games, first person shooters, platformers and simulation games

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