Jonathon Wilson
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Jonathon Wilson

Lead Designer / Producer

I have been in the games industry for a little over 5 years now primarily working as a game/level designer. In that time I have worked on a variety of different games such as Shu, Augmented Empire, They Suspect Nothing and Dimension hunter 2. I currently work at Pocket Money Games as a lead designer/producer, prior to that I worked at Coatsink for 3.5 years starting out as a Junior Designer and gradually worked my way to becoming a Design Lead. I specialise in game and level design and have become well-versed in console and VR development throughout my career. I have also been lucky enough to make it into MCV’s 30 under 30. Level design has always been the area of development I am most passionate about as it allows you to concentrate on creating the moment-to-moment gameplay experience for the player, helping to curate the overall player experience.


Events featuring Jonathon Wilson

Level Design Building Blocks in Unity

Jonathon Wilson | Pocket Money Games

In this workshop, we will dive into some of the different areas of the level design process. Establishing a level brief for a hypothetical game, identify the mechanics and assets available, come up with a level breakdown detailing what will happen and the overarching goal and create simple 2D level sketches/diagrams. These initial designs will then be taken forward into Unity to start creating a level blockout using Probuilder and 3D game kit assets. During the creation process, we will look into how to apply level design techniques such as colour coding and lighting even during the blockout stage to help you better communicate design intent.

Workshops