Chantelle Porritt
Software Engineer
Chantelle has been a gameplay engineer at Rare since 2017. She graduated from Teesside University in 2011 and began her career in video games working for RadiationBurn, a small indie studio where she released a number of multiplatform games. Since joining Rare, Chantelle has been a key member of the Kraken development team and is now working on cool new gameplay features for over 3m players in Sea of Thieves.
Events featuring Chantelle Porritt
The Tech of Sea of Thieves
From its humble origins as a Unity prototype through the various milestones leading up to launch: the first ship, the first voyage, the first skeletons, the #GreatWater, the technical alphas, the betas, as well as the mighty Kraken. Along the way Andy will share some of the challenges of developing a shared-world game, how the culture of the studio changed the way the game was made, and how Rare took on, and mostly triumphed over, the curse of crunch. Yarrr!
Animex GameThe Tech of Sea of Thieves
From its humble origins as a Unity prototype through the various milestones leading up to launch: the first ship, the first voyage, the first skeletons, the #GreatWater, the technical alphas, the betas, as well as the mighty Kraken. Along the way Andy will share some of the challenges of developing a shared-world game, how the culture of the studio changed the way the game was made, and how Rare took on, and mostly triumphed over, the curse of crunch. Yarrr!
Animex Game