Tina Nawrocki
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Tina Nawrocki

2D Animator

Tina Nawrocki is a 2D Animator and Illustrator with over 16 years of experience working in the gaming industry, television, and film. Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2D Animator. She designed and animated the bosses for Sugarland Shimmy and various platforming stages. After Cuphead’s release, Tina worked for two years on Studio MDHR’s new project, DLC: Delicious Last Course. Since leaving MDHR in 2020, Tina had the pleasure of animating on the Netflix Series “Green Eggs and Ham” and the feature film “Space Jam: A New Legacy” as well as providing original animation for Drake’s new music video “Knife Talk”.

Tina Nawrocki will be speaking at Animex AVFX about The Art of the Walk Cycle.


Tina Nawrocki


Events featuring Tina Nawrocki

Cuphead - Rubber Hose Character Design Workshop - SOLD OUT

Tina Nawrocki | Freelance

This workshop has now sold out. In this workshop, Tina will guide participants in creating their own Cuphead-esc boss. During the 3 hours creative skills development workshop, participants will design a new Cuphead-themed boss, polish their designs, set them up for a 2D animated idle cycle and learn about 1930-era context of the Cuphead world.

AG.11

Workshops

Cuphead – The Creative Process and 2D Animation

Tina Nawrocki | Freelance

Hotly anticipated, and blowing up since launching on PC and Xbox One, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings. Developed and published by Studio MDHR Entertainment, Cuphead production team member Tina Nawrocki, will give a unique behind the scenes look at the creative process and animations created for the game, and reveal details of how the Cuphead crew developed this platinum selling gem.

Animex Game

Cuphead – The Creative Process and 2D Animation

Tina Nawrocki | Freelance

Hotly anticipated, and blowing up since launching on PC and Xbox One, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings. Developed and published by Studio MDHR Entertainment, Cuphead production team member Tina Nawrocki, will give a unique behind the scenes look at the creative process and animations created for the game, and reveal details of how the Cuphead crew developed this platinum selling gem.

Animex Game