Andy Bastable
Principal Gameplay Engineer
Andy started in the Games Industry as a programmer at Codemasters before leaving to join some ex-colleagues at FreeStyleGames. Bought by Activision in 2007, Andy helped work on Guitar Hero, and then the critically acclaimed DJ Hero 1 & 2, as well as prototype the title that would become Guitar Hero Live. Now Principal Gameplay Engineer at Rare, Andy led the development of the "champion" face scanning technology as part of Kinect Sports Rivals on Xbox One and now leads the AI team on the ambitious multiplayer game Sea of Thieves, as well as helping out with all things gameplay.
Events featuring Andy Bastable
The Tech of Sea of Thieves
From its humble origins as a Unity prototype through the various milestones leading up to launch: the first ship, the first voyage, the first skeletons, the #GreatWater, the technical alphas, the betas, as well as the mighty Kraken. Along the way Andy will share some of the challenges of developing a shared-world game, how the culture of the studio changed the way the game was made, and how Rare took on, and mostly triumphed over, the curse of crunch. Yarrr!
Animex GameThe Tech of Sea of Thieves
From its humble origins as a Unity prototype through the various milestones leading up to launch: the first ship, the first voyage, the first skeletons, the #GreatWater, the technical alphas, the betas, as well as the mighty Kraken. Along the way Andy will share some of the challenges of developing a shared-world game, how the culture of the studio changed the way the game was made, and how Rare took on, and mostly triumphed over, the curse of crunch. Yarrr!
Animex Game