Kate  Pitstick

Kate Pitstick

Lead World Builder

Gearbox Software

Kate has worked 10 years in the industry, starting right before graduating from the Savannah College of Art & Design. She first began as a level designer, working on coop and multiplayer games at HiRez Studios on titles such as Global Agenda, Tribes: Ascend, SMITE, as well as several unannounced/unshipped titles. In 2015, she left to begin work at Motiga to help develop the MOBA hybrid, Gigantic, until the studio’s closure a year later. Since then, she’s been at Gearbox Software, and has shifted her focus from broader level design responsibilities to be more focused on Mission Design and scripting.

Kate has worked over 10 years in the industry, starting right before graduating from the Savannah College of Art & Design. She first began as a level designer, working on coop and multiplayer games at HiRez Studios on titles such as Global Agenda, Tribes: Ascend, SMITE, as well as several unannounced/unshipped titles.

In 2015, she left to begin work at Motiga to help develop the MOBA hybrid, Gigantic, until the studio’s closure a year later. Since then, she’s been at Gearbox Software, and has shifted her focus from broader level design responsibilities to be more focused on Mission Design and scripting.

Kate Pitstick will be speaking at Animex Game about Tiny Tina's Wonderlands.

Talks

Animex Line Up

Tiny Tina's Wonderlands: A Pipeline, Development, & World Building Adventure

Kate Pitstick | Gearbox Software

Game development is challenging at the best of times. Figuring out how to work through both local and global disasters makes it more so. We'll take a look at how world building was done for TTWL, and some of the tools used to remotely develop Gearbox's newest IP.