Kate PitstickLead Mission Designer

Kate has worked 10 years in the industry, starting right before graduating from the Savannah College of Art & Design. She first began as a level designer, working on coop and multiplayer games at HiRez Studios on titles such as Global Agenda, Tribes: Ascend, SMITE, as well as several unannounced/unshipped titles. In 2015, she left to begin work at Motiga to help develop the MOBA hybrid, Gigantic, until the studio’s closure a year later. Since then, she’s been at Gearbox Software, and has shifted her focus from broader level design responsibilities to be more focused on Mission Design and scripting.

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