Kate has worked 10 years in the industry, starting right before graduating from the Savannah College of Art & Design. She first began as a level designer, working on coop and multiplayer games at HiRez Studios on titles such as Global Agenda, Tribes: Ascend, SMITE, as well as several unannounced/unshipped titles. In 2015, she left to begin work at Motiga to help develop the MOBA hybrid, Gigantic, until the studio’s closure a year later. Since then, she’s been at Gearbox Software, and has shifted her focus from broader level design responsibilities to be more focused on Mission Design and scripting.
Register now for your FREE pass to Animex Talks