Overwatch - Blizzard

Animex Game Animex Game is a packed two day programme of talks from top AAA and exciting indie studios worldwide. Join us for a behind the scenes look at recent and highly anticipated titles, as well as top tips from some of the games industry’s shining stars.



13 May 2019

OL1 Europa Building, Teesside University

Time Talk/Event
8:30 AM Registration Registration, Europa Building
9:45 AM Welcome Dr Gordon Marshall, Acting Dean, School of Computing & Digital Technologies
Matty McGrory – Game Co-ordinator
10:00 AM The Importance of Lighting in Game Development
Mathieu Lachance Ubisoft Quebec
Whilst a common role in AAA studios in the US, the contribution of lighting art within Game Development is often overlooked by many. Starting out with a short history of lighting art in Game Development, the talk examines the increasing importance of lighting work in the AAA space and the contribution that lighting can make to game development overall.
11:00 AM Wargroove – Reviving a Classic
Jay Baylis Chucklefish Games
A look at the creative development of Wargroove, and how Chucklefish tackled the challenge of reviving a classic game series whilst still forming something new.
12:00 PM Lunch
1:30 PM Animation Meets Code: Bringing Dinosaurs to Life in Jurassic World Evolution
Chris Marsh Frontier
Frontier’s Principal Animation Programmer, Ollie Powell, and Lead Animator Chris Marsh take a deep dive into the animation systems in 2018’s Jurassic World Evolution. Together, Ollie and Chris will discuss the technical and artistic challenges they encountered, and how Frontier’s Animation and Code teams worked together to create unique solutions that would bring Jurassic World’s iconic dinosaurs to life in an environment where players have total control.
2:30 PM Break
3:00 PM Lessons for a life in games!
Elle Dudley Sony London Studio
Elle Dudley discusses her career from graduation to working on her first shipped title at Sony London Studio. 
4:00 PM Communicating to players through Environments
Melissa Smith Santa Monica Studio
The environment art role varies greatly from studio to studio. What stays consistent is being responsible for translating design into art. The player must intuitively understand the designer’s intentions as well as feel immersed in your universe. In this talk, Melissa Smith will illuminate the key strategies she uses to communicate to the player using art.
5:00 PM Close
7:30 PM Players Lounge

14 May 2019

OL1 Europa Building, Teesside University

Time Talk/Event
9:00 AM Registration
10:00 AM Achieving scalable, Integrated Development at High Volume for “Blood & Truth”
Ciaran Daly Sony London Studio
Join Ciaran Daly from Sony London Studio, as he discusses how they altered their approach to external art and development on the studio’s latest PSVR project, Blood & Truth. By adopting and developing new tools and workflows, he will cover everything it takes to rethink ways of working with external teams. Exploring their open and collaborative development approach with partners, he will discuss how this led to London Studio unifying their toolsets and offering a global platform for distributed development. Achieving fully scalable, high volume and integrated development teams across the world for their projects, and the key advantages they have learned.
11:00 AM "My Child Lebensborn" - A documentary mobile game
Elin Festøy Teknopilot AS
Elin Festøy presents the process behind the mobile game "My Child Lebensborn", its part in a broader transmedia project, and how a film, game, campaign, school app and VR experience are created to tell the true story of the Lebensborn and awareness for Children Born of War of today.
12:00 PM Lunch
1:00 PM Mini Animex Game 01
Jessica Saunders Salix Games
Andrew Willans gives a sort overview of his career in the games industry before answering questions on various topics including common portfolio mistakes for designers, interview questions and top tips for working as a designer.
1:30 PM Tips & Tricks in Art Co-Development
Daniel Vijoi AMC Games
Daniel takes you through the key challenges and synergies when creating art with an external development team, culminating in his top 5 tips for maximizing the final look of the asset
2:30 PM Break
3:00 PM Forza Horizon 4 - The Technology behind the Art
Gareth Harwood Playground Games
A high level breakdown into how technology and art combine in Forza Horizon 4, allowing players to drive stunning cars around Playground Game’s vision of beautiful Britain.
4:00 PM The Animation for Marvel’s Spider-Man
Bobby Coddington Insomniac Games
Insomniac Games Animation Director Robert Coddington will present the production processes and challenges of various story sequences in the hit PS4 game Marvel’s Spider-Man.
5:00 PM Game Close

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