Animex Line Up
For Animex Pass and Pro Pass holders, top talks from games, animation and VFX industry experts
Get PassesIncluded as part of the Animex Pass and Animex Pro Pass, our Animex line-up for 2022 will be full to the brim with fantastic talks from experts in the VFX, animation and games industries. Join us for our first in-person event since 2019 and get a behind-the-scenes look at some of your favourite games and films, receive first-hand advice from industry pros and network with others in your field.
See below for our schedule of talks!
16 May 22
Middlesbrough Town Hall | TS1 2QJ
10:00AM
The Art of Creative Collaboration
Les Mills | Beryl Productions International Ltd
Joanna Quinn | Beryl Productions International Ltd
A presentation by Joanna Quinn & Les Mills who will talk in detail about their long collaboration in the production of very successful animated Films and TV commercials. They will focus mainly on their latest short film production “Affairs of the Art” which has achieved widespread success winning over 30 International prizes culminating in both Oscar and BAFTA nominations for best animated short film in 2022.
11:00AM
UnReal Expectations: A Journey From Real Life, to Render, to RealTime Render
Taylor Moll | DNEG Animation
The epic adventure of a female artist navigating the visual effects and animation industries. Follow her creative and educational journey, and learn how everyday experiences and day to day interactions can prepare you for the ultimate paradigm shift.
1:30PM
3D Animation Workflow on a Series Production
Bianca Iancu | Bomper Studio
An exploration of the pipeline on a standard 3D children's television production from an animation perspective, including some pitfalls to avoid, a few tips on how to enter the industry and what we look for in a showreel.
3:00PM
The Making of the Sniper Elite 5 Cinematic Trailer
Hugo Guerra | Hugo's Desk
In this presentation, Director and VFX Supervisor Hugo Guerra will go behind the scenes on how Rebellion Film Studios created a full CG cinematic for the game Sniper Elite 5. We'll discuss the trailer's concept and creative vision, showcase the MoCap shoot, and stunt performance, and go over the lighting and rendering pipelines. We'll also talk, about the compositing and grading and go deeper into colour pipelines, calibration setups, video reference monitors, advanced grading techniques, grain and lens pipelines and finishing tweaks.
4:00PM
The Art of the Walk Cycle; The Walk is the Whole Story
Tina Nawrocki | Freelance
Tina Nawrocki's talk showcases her own experience with character walks, from video games, through movies and tv. It explores iconic animated walks of the past and deconstructs famous animators’ approach to creating great character walks. Finally, Tina breaks down her personal step by step approach to creating a dynamic and meaningful character walk. Viewers will “walk away” with a greater appreciation of the exciting storytelling opportunities of something as simple as the way your character struts across screen!
17 May 22
Middlesbrough Town Hall | TS1 2QJ
10:00AM
The VFX Secrets of Dumbledore
Christian Manz | Framestore
From the groundbreaking days of Harry Potter to the cutting edge artistry of Fantastic Beasts films, the Wizarding World has helped drive the VFX industry forward. Hear Framestore's Creative Director, Film discuss his incredible career in VFX and how it has intersected with the Wizarding World - most recently serving as overall supervisor on Fantastic Beasts: The Secrets Of Dumbledore.
11:00AM
Untold Studios Presents the Super Bowl Hit Frito-Lay 'Push It'
Suvi Jokiniemi | Untold Studios
Carlo Carfora | Untold Studios
Join Untold Studios' VFX Lead Suvi Jokiniemi and Lighting Supervisor Carlo Carfora for a behind the scenes look at how the BAFTA and EMMY nominated team made the Super Bowl hit spot 'Push It'. 45 artists from around the globe teamed together to create seven photoreal creatures at record speed. The chorus of singing and break-dancing creatures include a sloth, fox, croc, bear, and deer along with a bird voiced by Megan Thee Stallion and a herd of head bopping buffalo.
1:30PM
Directing as a New Mum
Alexandra Davy | Blue Zoo
A walkthrough being a first-time director, first time mum, and full time storyboard artist all wrapped up in a neat little package!
3:00PM
Exploring Animation Styles - From Sonic to Optimus Prime
Marion Strunck | The Mill
Join Marion Strunck from The Mill give a little analysis about the various animation styles and processes found in Advertising, showcasing a commercial for Sonic the Hedgehog 2 and Direct Line's latest collaboration featuring Optimus Prime.
4:00PM
Industrial Light & Magic: The Art of FX
Azhul Mohamed | Industrial Light & Magic
Louise Aubertin | Industrial Light & Magic
Industrial Light & Magic's FX artists Azhul and Louise talk about the art of FX, how they work and what it means to be an FX artist at ILM. They will also answer questions about their role and how you can make your showreel look ready for when you apply for jobs in the industry.
19 May 22
Middlesbrough Town Hall | TS1 2QJ
10:00AM
The Differences between Cinematic and Gameplay Animation
Sophie Shepherd | Creative Assembly
Chloe Bonnet | Creative Assembly
Chloe Bonnet and Sophie Shepherd will showcase what the differences are between their disciplines. They will compare their experiences working at Creative Assembly, they'll outline the areas where both specialties meet and where they diverge. A talk for animation students interested in understanding game development specialisms.
11:00AM
Narrative Design in The Dark Pictures Anthology
Tom Heaton | Supermassive Games
Exploring the process around narrative design in The Dark Pictures Anthology.
12:00PM
LUNCH
Lunch break
1:30PM
Game Development in the North East (NE) panel
Bruce Slater | Radical Forge
Sally Blake | Silent Games
Kimberley Turner | Double Eleven
Dom Shaw | Ukie
Join us for a fantastic panel of speakers from some amazing North East studios as they discuss game development and the state of play in the North East region of the UK.
Hear from the following studios: SockMonkey Studios, Double Eleven, Radical Forge, Ubisoft, Silent Games, with panel chair by Dom Shaw from Ukie and #RaiseTheGame.
2:30PM
BREAK
A 30 minute break
3:00PM
Making Mexico: How Playground Games re-created the vibrant, diverse open-world Mexico in Forza Horizon 5
Gareth Harwood | Playground Games
See behind the scenes in how Playground Games re-created the vibrant, diverse open-world of Mexico in Forza Horizon 5. Learn about the creation of individual needles on the desert cactus, to the sprawling historic cities, the challenges of building dense lush jungle and vast volcano topped vistas and how the endless, fun driving experience culminates to create the Ultimate Horizon Adventure.
4:00PM
Tiny Tina's Wonderlands: A Pipeline, Development, & World Building Adventure
Kate Pitstick | Gearbox Software
Game development is challenging at the best of times. Figuring out how to work through both local and global disasters makes it more so. We'll take a look at how world building was done for TTWL, and some of the tools used to remotely develop Gearbox's newest IP.
5:00PM
CLOSE
Todays event closes
10:30PM
Game Lounge - Student's Union
Game Lounge is a fantastic networking opportunity.
20 May 22
Middlesbrough Town Hall | TS1 2QJ
10:00AM
Sifu Combat Animation
Kevin Roger | SloClap
Maxime Blondeel | SloClap
Finding the right game feel, while staying true to Martial Arts.
11:00AM
How Impactful UI Can Transform Your Game
Edd Coates | Game UI Database
UI (User Interface) Design is one of the most important, yet misunderstood artforms in game development. Many studios still haven't fully realised its transformative potential in their games. From the modest minimalism in Breath of the Wild to the comic-book constructivism of Sonic Forces, great UI not only makes navigating the game fun, but it also defines its visual identity and branding. Join Game UI Database founder Edd Coates as he explores the principles of impactful game UI, as well as some tips and tricks that you can use to create a unique and memorable experience for your players.
12:00PM
LUNCH
Animex breaks for lunch
1:30PM
KUNG-FU & SPEEDPAINTING | Sifu's Art Direction & World Building approach
Paul-Emile Boucher | SloClap
Marwan Ghandri | SloClap
A talk about Kung-fu cinema, painterly aesthetic, and how these inspirations impacted production through world structure, graphic style and lighting.
2:30PM
BREAK
A 30 minute break.
3:00PM
Your Accessibility Career: From Student to Full-Fledge Developer
Chris Goodyear | Many Cats Studios
Accessibility is the new normal for development. A project can not afford to forget about it and be unsupportive to their players. But if your a novice with accessibility, where do you start? Whether you are a student or developer, Chris will help you get started and learning about accessibility.
4:00PM
A Lot to Unpack: the Tools and Pipelines of Unpacking
Tim Dawson | Witch Beam Games
Wren Brier | Witch Beam Games
Unpacking may have won players over with its simplicity, but there’s actually a lot going on under the hood! Join developers Wren Brier and Tim Dawson on a tour of the many tools and processes that brought to life a game that features 8 time periods, 35 rooms, 1000+ unique items and 14,000 foley sounds. In a game where small details count, being able to easily iterate is crucial. This behind the scenes look will cover how the game was made and many lessons learned along the way.
5:00PM
CLOSE
Animex Game Day 2 ends