Animex Workshops give you access to some of the most highly respected artists in the animation and games industry, giving you a unique opportunity to meet and learn from the best.

Workshops are suitable for the 16+ audience and do not require prior knowledge.

Digital Painting: The Fundamentals of Environment Development

Dave Paget, Freelance Concept Artist, Games Art Lecturer
9.30am - 12.30pm | One session (half day) | 20 places £15

This workshop looks at the early construction of environment painting. Starting with black and white sketches, Dave will demonstrate his painting process providing useful hints and tips. The session will cover composition, layout, how to bring colour into your work, and applying appropriate textures. You will also be guided through the development of your own digital environment painting over the course of the morning.

But is it Fun?

Alex Trowers, Game Designer
9.30am - 4.30pm (lunch break 12.30pm-1.30pm) | One session (full day) | 40 places £25

It may have an epic storyline, use the latest incarnation of the Awesomesauce Omni-Engine and feature voice talent from beyond the world of daytime TV, but is it actually any good to play? Gameplay is the silver bullet. It's what keeps players coming back after the warm, post-purchase glow has subsided, the achievements have all been gathered and the credits have rolled. It's that 'just one more go' feeling that takes you well beyond bedtime and causes you to flunk college. This workshop aims to show how gameplay can be extracted from just about everything around you. It is also really good fun to play.

Making Games with Game Maker

Shaun Spalding, Designer
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm) | One session (full day) 20 places £25

A lot of people want to make games. So why haven't you already? In this day and age the power and accessibility of design-driven tools like Game Maker means there's really no reason for a budding game designer to not be making awesome games today. This workshop will teach you the basics, and will have you building your first game prototypes with no programming or art experience necessary.

Acting for Animators Masterclass

Ed Hooks, Author of Acting for Animators
9.30am - 4.30pm (lunch break 12.30pm-1.30pm) | One session (full day) | 50 places £25

This workshop is specifically for animators. The fact is that animators and stage actors use the same acting theory, but they perceive and apply it differently. Stage actors work in the present moment; animators have 24-frames-make-a-second, i.e. the illusion of a present moment. Animators do not need to learn how to emotionally stimulate themselves in the present moment. They do not need to practice relaxation exercises or sense memory or emotional recall - all of which are standard for stage.

From Pocahontas to Maleficent : Human Biomechanics for Animators

Stuart Sumida, Professor of Biology, California State University San Bernardino
9.30am - 12.30pm | One session (half day) | 50 places £15

Stuart Sumida will review human structure as it applies to differences between women, men, and children and will review their biomechanical similarities (many!) and differences (profound!) Examples will be given from both hand-drawn and digital perspectives.

Building a War Machine - Robots Need Love Too (And Big Shootaz)

Cris Robson, 3D Artist, founder
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm) | One session (full day) | 20 places £25

A one day masterclass in hard surface war machine weapon building in 3ds Max using various rapid development techniques including Kitbase and Iterative followed by Fun with Particles.

In this workshop by Cris Robson, you will learn how to create an epic war robot using a library of parts - learn first how to assemble useful parts that you can reuse, then using those parts you will assemble a weapon frame for your war robot. Following this we will learn how to then create cowlings and details using other techniques before then finishing up the weapon and then moving on to finally using particles in order to create an effective Weapon shot / Explosion effect using the Particle Flow node based systems in max.

Modelling, simple rigging, animation AND particles. Your 3ds Max may just melt.

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