Wednesday 20 February
Foyer, Europa Building, Teesside University, Middlesbrough
Animex Workshops give you access to some of the most highly respected artists in the animation and games industry, giving you a unique opportunity to meet and learn from the best.
Workshops are suitable for the 16+ audience and do not require prior knowledge.
The Five Most Important Anatomical Rules for Animators
Professor Stuart Sumida, California State University San Bernardino
Half Day session 9.30am - 12.30pm | One session (half day) | 50 places £15
Professor Sumida provides his five most useful rules based on his 20 years of studio work. These rules bear on animal and human construction, locomotion, and character construction.
But is it fun?
Alex Trowers, Designer, Boss Alien Ltd
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm) | One session (full day) | 40 places £25 - Workshop is fully booked
It may have an epic storyline, use the latest incarnation of the Awesomesauce Omni-Engine and feature voice talent from beyond the world of daytime TV, but is it actually any good to play? Gameplay is the silver bullet. It's what keeps players coming back after the warm, post-purchase glow has subsided, the achievements have all been gathered and the credits have rolled. It's that 'just one more go' feeling that takes you well beyond bedtime and causes you to flunk college. This workshop aims to show how gameplay can be extracted from just about everything around you. It is also really good fun to play.
Ken Wong, Freelance Artist and Designer
9.30am - 12.30pm and 1.30pm - 4.30pm | Two sessions (half day) | 20 places on each £15 - Workshop is fully booked
Creative visualisation, also known in non-fancy words as concept art, is all about coming up with ideas and being able to draw them clearly and awesomely for other people to see. You'll learn techniques for producing bigger, more interesting and more varied ideas and how to get them down on paper clearly and rapidly, through a series of brainstorming exercises, sketch sessions and assignments.
Acting for Animators Masterclass
Ed Hooks, Author of Acting for Animators
9.30am - 4.30pm (lunch break 12.30pm-1.30pm) | One session (full day) | 50 places £25 - Workshop is fully booked
This workshop is specifically for animators. The fact is that animators and stage actors use the same acting theory, but they perceive and apply it differently. Stage actors work in the present moment; animators have 24-frames-make-a-second, i.e. the illusion of a present moment. Animators do not need to learn how to emotionally stimulate themselves in the present moment. They do not need to practice relaxation exercises or sense memory or emotional recall - all of which are standard for stage.
Epic War Machines in Max - Creating a War Robot
Cris Robson, 3D Artist, founder www.3d-palace.com
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm) | One session (full day) 20 places £25 - Workshop is fully booked
The class will be using a small range of kitbash assets - some of which will be built as a demonstration to follow along with, the remainder supplied for the event. You will then be shown how to use the assets to put together a detailed four legged walker vehicle. If there is time in the class then additional unwrapping and texturing of parts will be done. A support set of videos will be made available to all who wish to participate and non-participants can also acquire the learning pack after the event should they wish.
Empty 3ds Max to built war robot. It's going to be epic.
Making Games with Game Maker
Shaun Spalding, Designer, Ubisoft Reflections
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm) | One session (full day) 20 places £25
A lot of people want to make games. So why haven't you already? In this day and age the power and accessibility of design-driven tools like Game Maker means there's really no reason for a budding game designer to not be making awesome games today. This workshop will teach you the basics, and will have you building your first game prototypes with no programming or art experience necessary.