Animex Workshops

7 February

Foyer, Europa Building, University of Teesside

Meet the Robinsons © Disney

Get your pencils sharpened and your mice at the ready!

The ever popular Animex Workshops give you the chance to work closely with some of the most respected artists in the world. Classes for 2007 include artistic development for animation, character design, acting for animators and much more.

Any remaining tickets for these workshops will be available from the registration desk subject to availability.

All workshop attendees should assemble at the Registration Desk at 9.00am to be directed to their class.

Those booked for an afternoon session should assemble at the Registration Desk at 1.00pm.

Character Design and Development - Curtis Jobling
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
Author and illustrator of children's books and a writer and designer for film and TV, Curtis Jobling is most famously known as the designer of BBC's Bob The Builder and Frankenstein's Cat. Join Curtis for this special workshop that explores the issues behind character design and development. Don't forget to bring along your own portfolio for Curtis to cast his expert eye over.
One session (full day) - 10 places

Identifiying Story - Using Genre to bring out plot - How to match character with tone - Andy Ross
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
Participants can expect to go away from this workshop with a much deeper understanding of what makes a good screenplay work, and for writers already in development the class will give them a push towards making their piece more fulfilling to an audience.
One session (full day) - 45 places

Digital Destruction with 3ds max - Pete Draper, Lightworx - FULL
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
Using 3ds max, we will procedurally destroy a pre-constructed building with our own realistic virtual tornado system, complete with realistic dynamics and particle effects used on big budget features. This workshop is designed to be for intermediate to advanced level 3ds max users familiar with max workflow and terminology and a taste for destruction!
One session (full day) - FULL

Ed Hooks - Acting for Animators
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
This professional acting theory workshop is appropriate for animators of all experience levels. The focus is on character performance, the connections between thinking, emotion and physical action. Using lecture, some simple improvisations and deconstruction of clips from live-action and animated films, Ed teaches the difference between regular reality and theatrical reality. He covers scene construction, character action and objectives and the essential element of conflict/ obstable in a scene. In addition, there will be a discussion of the expression of emotion in the human face as well as an introduction to the work of Paul Ekman. The workshop will also cover character analysis and preparation of a "Character Bible".
One session (full day) - 50 places

Disney Feature Animation - Karen deJong - FULL
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
Karen will deliver a full day workshop explaining and demonstrating the work she does as Assistant Art Director at Disney Feature Animation. For anybody interested in the design and development of features, this workshop is a must. The workshop will include character development and environment design and will introduce attendees to the process involved in preproduction at a major studio.
One session (full day) - FULL

Adi Granov - Graphic Art - FULL
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
These days I am mostly hired to not follow guidelines but to establish them by creating art that will impress rather than follow rules. It comes down to creating the most impressive design in a short time to "sell" a concept (to producers for instance) and then pass it on to production artists to figure out the details. The process is completely in reverse but it's how everything is done in Hollywood. It's the difference between concept design and conceptual illustration and is the kind of thing no school ever taught me - hence this workshop.
One session (full day) - FULL

Character design 101 - Andy Wright - FULL
9.30am - 4.30pm (lunch break 12.30pm - 1.30pm)
Over the course of this workshop, games concept artist Andy Wright will encourage participants to explore the process of character design, from brainstorming and idea generating techniques through to final designs.
One session (full day) - FULL

Fundamental Principles of Game Design - Ernest Adams
9.30am - 12.30pm
In this brief introduction to game design, participants will work in teams to create the basic elements of a game design, including gameplay, core mechanics, a user interface, and an art style. The workshop begins with a one-hour lecture, and then the group will be divided into teams. Each person will take on one of four roles: Lead Game Designer, Game Designer, User Interface Designer, and Art Director, in a microcosm of a real professional design team. After the lecture, each team will receive a unique game idea to work on for the next two hours, applying the principles learned in the lecture. In the last hour the teams will present their results and the group will discuss them. The day ends with comments by Ernest Adams about each game. There are no pre-requisites; the only thing you need is an interest in games.
Half-day session - 40 places


Tickets for the following session are FREE, but are limited so must be requested using the workshop booking form.

Sanjay M Mistry - BAFTA Video Games, World Wide Graphics Trainer at Electronic Arts and BAFTA Games Committee member
Sanjay will present his thoughts on how the games industry has evolved and BAFTA's role within it, followed by a Q&A session. The British Academy of Film and Television Arts is the UK's leading organisation dedicated to the recognition and promotion of excellence in the fields of the moving image.
One session (half day) - 50 places