Speakers
Paul Aycliffe
Art Director, Blackrock
Speaking at Animex Game
Paul's industry experience dates back to 1992 when he joined Microprose, where he worked on several seminal titles, including Gunship 2000 for the Amiga and Xcom Terror from the Deep for PC.
He has since worked for Brilliant Interactive in Australia and Hasbro Interactive, where he worked with Geoff Crammond on the acclaimed GP series. Paul joined Climax Racing in April 2001 as Lead Artist and was involved in several titles inclusive of Sony Americas ATV Offroad Fury 3. Paul returned to Climax Racing in August 2005 after a brief stint away as Senior World Lead on Black at EA Criterion and is now responsible for all art process, quality and creative decisions on all current and future projects including Split/Second.





















