Raylene Deck

Senior Designer

Raylene Deck - Bungie

Raylene Deck has been a game designer for over 10 years. Her first shipped title was Mass Effect 2, where she worked as a level designer -- scripting logic, encounters, puzzles, dialogue and designing layouts at BioWare in Canada. Since then she has shipped Mass Effect 3 and Dragon Age: Inquisition in various design roles spanning world to gameplay design. In 2015 she moved to the United States and is now a senior designer at Bungie. She helped define open world systems and activities in Destiny 2. Raylene has a passion for all things design, mentoring students and being an advocate for women in games.

http://raylenedeck.com/

Session/s

Animex Game
World Design for Different Player Types

Do you play certain games to be immersed in a different world? Or to hang out with your friends? Or to collect all the things?

Pulling from her experience as a world designer on franchises Mass Effect, Dragon Age and Destiny, Raylene will discuss how you can enhance your world design by incorporating player motivations.

14 May 2018 | 16:00

World Design for Different Player Types

Do you play certain games to be immersed in a different world? Or to hang out with your friends? Or to collect all the things?

Pulling from her experience as a world designer on franchises Mass Effect, Dragon Age and Destiny, Raylene will discuss how you can enhance your world design by incorporating player motivations.

15 May 2018 | 16:00