Co-Lead Game Designer
Emilia Schatz - Naughty Dog
Emilia began her career in games as a Level Designer at Terminal Reality in 2002, where she went on to work on Ghostbusters: the Video Game, and Kinect: Star Wars, as Senior Game Designer. In 2010 she joined Naughty Dog as a Lead Game Designer on acclaimed titles The Last of Us and Uncharted 3: Drake's Deception. Most recently she contributed to the #Blocktober trend of giving insight into the level design process and has served as co-Lead Game Designer on Uncharted 4: A Thief's End and the much anticipated The Last of Us: Part II.