James Gentile

Senior Mocap Supervisor

James Gentile - Monolith Productions

Jim has been working in Motion Capture within the gaming industry since 1994, working at Midway Games and THQ on over 30 titles including Mortal Kombat, NFL Blitz, NBA Ballers, WWE: Smackdown vs. Raw, Saints Row 2, UFC Fighter2, The Wheelman and Happy Feet, to name a few. As a Motion Capture director, he has directed shoots for the likes of Ubisoft, Eidos and Monolith Productions, where he recently completed production on Middle-Earth: Shadow of War.

Monolith Productions

Session/s

Animex Game Workshops
Shadow of Mocap: Breathing Performance Reality into Characters in an Unreal World

Get a first-hand look into how Monolith Productions uses a creative blend of motion capture and hand key animation to bring life to a cast of realistic and non-realistic characters for Middle-Earth: Shadow of War.

Shadow of War is set in the fantasy world of LOTR lore and is the highly anticipated sequel to the 2014 smash hit Middle-Earth: Shadow of Mordor. James Gentile returns to Animex to discuss the technical and creative challenges it takes to create believable motion capture performances for fantasy characters like Orcs, Ghuls, Olag Hai, and Caragors.

14 May 2018 | 15:00

Shadow of Mocap: Breathing Performance Reality into Characters in an Unreal World

Get a first-hand look into how Monolith Productions uses a creative blend of motion capture and hand key animation to bring life to a cast of realistic and non-realistic characters for Middle-Earth: Shadow of War.

Shadow of War is set in the fantasy world of LOTR lore and is the highly anticipated sequel to the 2014 smash hit Middle-Earth: Shadow of Mordor. James Gentile returns to Animex to discuss the technical and creative challenges it takes to create believable motion capture performances for fantasy characters like Orcs, Ghuls, Olag Hai, and Caragors.

15 May 2018 | 15:00

Pushing Performance Motion Capture: How to Emote and Sell Your Performance

Motion Capture direction should be viewed as a “hands-on” approach to enhance performance for emoting action and getting the most out of your talent.

In this workshop, we will be working with markered actors on a live Mocap stage to demonstrate best practices for a robust session, be it action, drama, sports or comedy. Also covered will be how to handle talent and control a shoot. How you present yourself as a director will dictate the session and the positive feedback and energy of your talent. Be prepared to participate.

Workshop sponsored by Moveshelf

IC1.60, Stephenson Building

16 May 2018 | 09:30