Tina Nawrocki

2D Animator

Tina Nawrocki - Studio MDHR

Tina Nawrocki is a 2D Animator and illustrator with over ten years of experience working in the gaming industry. Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2D Animator, which has been released to critical and commercial acclaim. She designed and animated the bosses for Sugarland Shimmy and various platforming stages.

Tina Nawrocki - Art and Animation

Session/s

Animex Game Workshops
Cuphead – The Creative Process and 2D Animation

Get behind the scenes of Cuphead – the gloriously fiendish indie run-and-gunner game inspired by classic Rubber hose cartoons of the 1930s.

Hotly anticipated, and blowing up since launching on PC and Xbox One, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings. Developed and published by Studio MDHR Entertainment, Cuphead production team member Tina Nawrocki, will give a unique behind the scenes look at the creative process and animations created for the game, and reveal details of how the Cuphead crew developed this platinum selling gem.

14 May 2018 | 16:00

Cuphead – The Creative Process and 2D Animation

Get behind the scenes of Cuphead – the gloriously fiendish indie run-and-gunner game inspired by classic Rubber hose cartoons of the 1930s.

Hotly anticipated, and blowing up since launching on PC and Xbox One, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings. Developed and published by Studio MDHR Entertainment, Cuphead production team member Tina Nawrocki, will give a unique behind the scenes look at the creative process and animations created for the game, and reveal details of how the Cuphead crew developed this platinum selling gem.

15 May 2018 | 16:00

Cuphead - Rubber Hose Character Design Workshop

Tina Nawrocki, 2D Animator and Concept Artist for Baroness Von Bon Bon and a multitude of Cuphead's other bad-ass enemies, will share behind the scenes details and shed light on the basic design features of a "Rubber hose" style character.

In this workshop, Tina will guide participants in creating their own Cuphead-esc boss. During the 3 hours creative skills development workshop, participants will design a new Cuphead-themed boss, polish their designs, set them up for a 2D animated idle cycle and learn about 1930-era context of the Cuphead world.

Venue to be confirmed

14 May 2018 | 09:30