Gameplay character animator
Matt Boehm - Blizzard Entertainment
Matt Boehm is a gameplay character animator at Blizzard Entertainment. As a member of the Overwatch development team he is responsible for first- and third-person gameplay animation, character emotes, Highlight Intros, and Victory Poses. Before joining the team at Blizzard in 2014, Matt was an animator at Irrational Games where he contributed to BioShock Infinite and the BioShock Infinite: Burial At Sea DLCs.
Purpose and personality in the first-person animation of Overwatch
Each member of Overwatch’s diverse cast of heroes has a lovingly crafted visual design and a distinct personality. How does one maintain this sense of character in a game primarily experienced through the first person? This talk dives into the artistic and technical challenges of creating personality in first-person animation while staying true to the designer’s intent for gameplay.
26 May 2017 | 16:00