Principal Gameplay Engineer
Andy Bastable - Rare Ltd
Andy started in the Games Industry as a programmer at Codemasters before leaving to join some ex-colleagues at FreeStyleGames. Bought by Activision in 2007, Andy helped work on Guitar Hero, and then the critically acclaimed DJ Hero 1 & 2, as well as prototype the title that would become Guitar Hero Live. Now Principal Gameplay Engineer at Rare, Andy led the development of the "champion" face scanning technology as part of Kinect Sports Rivals on Xbox One and now leads the AI team on the ambitious multiplayer game Sea of Thieves, as well as helping out with all things gameplay.