Lead technical artist
Wyeth Johnson - Epic
Wyeth is a 17 year veteran of the game industry with artistic and managerial contributions to more than 20 titles across multiple platforms and game technologies, including the Gears of War series, Robo Recall, Paragon, and franchises such as Unreal Tournament, Counterstrike, Star Trek and Sin. He is currently working on cutting edge VR, particle simulation, engine tools, rendering features, and pushing Unreal Engine to the limit.
Shooty Shooty Gun Hands: making a VR experience from the ground up
Robo Recall has been lauded by many as the best VR experience to date and the first system seller for Oculus Touch. The developers also screwed a bunch of stuff up and had no idea what they were doing. Thankfully, making functional VR is starting to really make sense, and these early projects provide tons of education for those who follow, which is why they gave the whole thing away, source and all, for free. Let's talk input devices, design philosophy, project pillars, technical issues, making something with a tiny team, and why holding a coffee mug with your pinky out is so important.
25 May 2017 | 10:05