Animex Game schedule

13 May 2019

08:30

Registration

Registration, Europa Building

OL1 Europa Building, Teesside University

09:45

Welcome

Dr Gordon Marshall, Acting Dean, School of Computing & Digital Technologies
Matty McGrory – Game Co-ordinator

OL1 Europa Building, Teesside University

10:00

The Importance of Lighting in Game Development

Whilst a common role in AAA studios in the US, the contribution of lighting art within Game Development is often overlooked by many. Starting out with a short history of lighting art in Game Development, the talk examines the increasing importance of lighting work in the AAA space and the contribution that lighting can make to game development overall.

OL1 Europa Building, Teesside University


Atsushi Seo

Lead Lighting Artist
Sledgehammer Games

11:00

Wargroove – Reviving a Classic

A look at the creative development of Wargroove, and how Chucklefish tackled the challenge of reviving a classic game series whilst still forming something new.

OL1 Europa Building, Teesside University


Jay Baylis

Game Developer
Chucklefish Games

12:00

Lunch

13:30

Animation Meets Code: Bringing Dinosaurs to Life in Jurassic World Evolution

Frontier’s Principal Animation Programmer, Ollie Powell, and Lead Animator Chris Marsh take a deep dive into the animation systems in 2018’s Jurassic World Evolution. Together, Ollie and Chris will discuss the technical and artistic challenges they encountered, and how Frontier’s Animation and Code teams worked together to create unique solutions that would bring Jurassic World’s iconic dinosaurs to life in an environment where players have total control.

OL1 Europa Building, Teesside University


Chris Marsh

Lead Animator
Frontier


Ollie Powell

Principal Animation Programmer
Frontier

14:30

Break

OL1 Europa Building, Teesside University

15:00

Lessons for a life in games!

Elle Dudley discusses her career from graduation to working on her first shipped title at Sony London Studio. 

OL1 Europa Building, Teesside University


Elle Dudley

UI/UX Artist
Sony London Studio

16:00

Communicating to players through Environments

The environment art role varies greatly from studio to studio. What stays consistent is being responsible for translating design into art. The player must intuitively understand the designer’s intentions as well as feel immersed in your universe. In this talk, Melissa Smith will illuminate the key strategies she uses to communicate to the player using art.

OL1 Europa Building, Teesside University


Melissa Smith

Senior Environment Artist
Santa Monica Studio

17:00

Close

OL1 Europa Building, Teesside University

19:30

Players Lounge

A lively networking event for audience and speakers in The Hub, located in our Student Union.

The Hub, Students' Union

14 May 2019

09:00

Registration

For unregistered attendees only. Europa Building

OL1 Europa Building, Teesside University


10:00

Achieving scalable, Integrated Development at High Volume for “Blood & Truth”

Join Ciaran Daly from Sony London Studio, as he discusses how they altered their approach to external art and development on the studio’s latest PSVR project, Blood & Truth. By adopting and developing new tools and workflows, he will cover everything it takes to rethink ways of working with external teams. Exploring their open and collaborative development approach with partners, he will discuss how this led to London Studio unifying their toolsets and offering a global platform for distributed development. Achieving fully scalable, high volume and integrated development teams across the world for their projects, and the key advantages they have learned.

OL1 Europa Building, Teesside University




Ciaran Daly

External Art & Development Lead
Sony London Studio

11:00

"My Child Lebensborn" - A documentary mobile game

Elin Festøy presents the process behind the mobile game "My Child Lebensborn", its part in a broader transmedia project, and how a film, game, campaign, school app and VR experience are created to tell the true story of the Lebensborn and awareness for Children Born of War of today.

OL1 Europa Building, Teesside University




Elin Festøy

Creative Producer
Teknopilot AS

12:00

Lunch


13:00

Mini Animex Game 01

Andrew Willans gives a sort overview of his career in the games industry before answering questions on various topics including common portfolio mistakes for designers, interview questions and top tips for working as a designer.

OL1 Europa Building, Teesside University




Andrew Willans

Design Director
Sumo Digital Newcastle

13:30

Tips & Tricks in Art Co-Development

Daniel takes you through the key challenges and synergies when creating art with an external development team, culminating in his top 5 tips for maximizing the final look of the asset

OL1 Europa Building, Teesside University




Daniel Vijoi

Art Director
AMC Games

14:30

Break


15:00

Forza Horizon 4 - The Technology behind the Art

A high level breakdown into how technology and art combine in Forza Horizon 4, allowing players to drive stunning cars around Playground Game’s vision of beautiful Britain.

OL1 Europa Building, Teesside University




Gareth Harwood

Technical Art Director
Playground Games

16:00

The Animation for Marvel’s Spider-Man

Insomniac Games Animation Director Robert Coddington will present the production processes and challenges of various story sequences in the hit PS4 game Marvel’s Spider-Man.

OL1 Europa Building, Teesside University




Bobby Coddington

Director of Animation
Insomniac Games

17:00

Game Close