Head of Animation, Walt Disney Animation Studios
Speaking at Animex AVFX
Zach oversees the artists charged with creating the movement, emotion and physical performance of the characters in “Big Hero 6.” His team includes five animation supervisors and 85 animators.
Parrish joined Walt Disney Animation Studios in 2010 as a character animator for 2010’s hit feature “Tangled.” His went on to work as character animator on the TV short “Prep & Landing: Operation: Secret Santa” and ABC’s “Prep & Landing: Naughty vs. Nice.” Parrish served as animation supervisor for 2012’s big-screen comedy “Wreck-It Ralph.”
Prior to joining Disney, Parrish worked at Rhythm & Hues Studios; his credits while on board include 2007’s “Alvin and the Chipmunks” and 2008’s “The Incredible Hulk.” While at Sony Pictures Imageworks, Parrish worked on films “Cloudy with a Chance of Meatballs” and Tim Burton’s “Alice in Wonderland,” which were both released in 2009.
A native of Fort Wayne, Ind., Parrish says he’s wanted to “make cartoons,” as he used to say, since age 7. He decided to pursue CG character animation as a sophomore in high school after seeing Disney•Pixar’s “Monsters, Inc.” Parrish earned a Bachelors of Fine Arts from Savannah College of Art and Design with a major in animation. Parrish, who’s both artistic and adventurous, plays dodgeball, softball and basketball, and enjoys hiking and rock climbing, as well as furniture design and architecture.
Talk: Big Hero 6: finding the character
Zach discusses the process the animation department underwent from the beginning of Big Hero 6 to the production of shots including; pre-production, visual development, modelling, rigging, posing, and character exploration. He will focus on the challenges of the film including the large cast of main characters, the city of San Fransokyo, filling it with crowds, and the variety of animation needed for the film from subtle to action to Baymax.
- Tuesday 10 February: 4:00pm
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