Animex speakers

Andrew Walsh

Writer, Director

Speaking at Animex Workshops, Animex Game

Andy Walsh Andrew S. Walsh is an award-winning writer/director with credits across film, television, theatre, radio, animation and videogames. A man of many job titles he has appeared as writer, director, speech designer, narrative designer, narrative producer, story consultant, script editor, motion capture director, camera director, voice director, story producer, story liner, story editor and once mysteriously as 't - by' something which he can only attribute to being a tea drinking Englishman.

To date he has worked on more than sixty videogames including Fable Legends, Nosgoth, Prince of Persia, Harry Potter, Risen, XCom, Dirk Dagger and the Fallen Idol, Medieval II: Total War, SOCOM, LEGO City:Undercover, X3 Reunion, and Need for Speed : Most Wanted. His film work includes the English version of Professor Layton and the Eternal Diva, while in television he has learned a lot about accents having worked on projects involving Yorkshire men in woolly hats (Emmerdale), Geordie school kids (Byker Grove), a bunch of Canadians (Risk) and variety of others too diverse to mention. His latest play, Goldilocks and the Three Endings, was performed in London over the summer. He won the Writers' Guild of Great Britain Videogames Award for Prince of Persia in 2009 which made him very happy. He hopes to continue doing things like this because he appears to be good at them.

He is currently working as Lead Writer at Lionhead Studios, 6ft and is developing projects for the stage and screen. In any spare time he is the Treasurer of the Writers' Guild of Great Britain.

www.andrewwalsh.com


Talk: More than words can say: from adjective to character – creating heroes

From words on a page to a walking, talking, player controlled character, what is the process of bringing a person out of your head and into a game? What is a character? How does giving a player control of them change what a character is from how they would be in a film? This interactive talk will examine where games developers start the process of bringing a character to life.

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