Game Designer, Naughty Dog
Speaking at Animex Game
Mark has been working as a designer at Naughty Dog for over 7 years, and has had the privilege to work on The Last of Us, The Last of Us: Left Behind and Uncharted 4. His work on these projects has been as a layout designer - creating spaces, scripting gameplay events and helping drive the narrative within them. He is currently working on The Last of Us: Part II.
Before making the leap across the pond he was a Lead Designer at Ninja Theory, working on Enslaved: Odyssey to the West and Heavenly Sword. Prior to that he was a Lead / Senior designer at Climax, getting started as an industry professional by cutting his teeth on PSOne era games like SpongeBob SquarePants: SuperSponge. His shock at Animex 2014 was palpable when he realized people had actually played that game as kids and were now in the audience…
Talk: Embedded narrative: how The Last of Us tells stories through level design
The Last of Us has been commended for its thrilling story and fantastic characters, but there was a huge amount of storytelling work that went into developing the game that may not be immediately obvious. This talk will look at how every corner, every small detail of the game was meticulously constructed to help tell the story, to enhance the mood of the moment, and to ensure that players entered a world that they could become immersed in.
- Monday 10 February: 4:00pm
- Tuesday 11 February: 4:00pm
- More about Animex Game
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- 03/02/14 Award-winning graduate returns to give insight into gaming industry
- 17/01/14 Line-up announced for Animex Festival 2014
- 18/03/13 Teesside academic among influential women in the games industry