Principal Gameplay Engineer, Rare Ltd
Speaking at Animex Game
Andy started in the Games Industry as a programmer at Codemasters before leaving to join some ex-colleagues at FreeStyleGames. Bought by Activision in 2007, Andy helped work on Guitar Hero, and then the critically acclaimed DJ Hero 1 & 2, as well as prototype the title that would become Guitar Hero Live.
Now Principal Gameplay Engineer at Rare, Andy led the development of the "champion" face scanning technology as part of Kinect Sports Rivals on Xbox One and now leads the AI team on the ambitious multiplayer game Sea of Thieves, as well as helping out with all things gameplay.
Talk: Awesome You: Lessons learnt in trying to create a digital likeness of gamers
In this talk Andy describes the technology behind the efforts to scan a digital likeness of gamers into Kinect Sports Rivals as their “Champion”. Under the vision statement of “Awesome You” Andy describes the challenges of generating an accurate, yet flattering & aspirational, virtual avatar as well as the technical process involved in ensuring that the system works across a number of ethnicities and age ranges.
- Tuesday 11 February: 3:00pm
- Monday 10 February: 3:00pm
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