7 - 8 February
Fully Booked - OL1, Europa Building, Teesside University
Please note: the schedule of events and speakers at Animex Game is a provisional programme and is subject to change.
Foyer of Europa Building
Chris Williams, Animex Director
Gabrielle Kent, Animex Game
Single-player, multiplayer, MMOG: design psychologies for different social contexts
Ernest Adams , Freelance Game Designer, Writer and Teacher
Single-player game design is so profoundly different from multiplayer game design that it is almost not the same job. Massively-multiplayer online worlds are different yet again, and free-to-play games are more different still. This lecture explores the designer's role in these varying social contexts, and how the ideas of fairness and balance change in each.
Spec Ops: The Line
Florian Zender, Yager
The special effects in Spec Ops: The Line play a huge role in the game. The once opulent city of Dubai provides both an interesting landscape for fresh ideas and requires a wide variety of effects to believably convey the game's atmosphere. Florian will show the technical progression and visual evolution of the effects to illustrate the skills and lessons learned in the team, and give students a better idea of what to expect in the games industry.
Art direction in Wonderland
Ken Wong, Spicy Horse
Join art director Ken Wong as he shares his experiences working on the upcoming Alice: Madness Returns, from Shanghai studio Spicy Horse. Peer into the madness of fantastical concept art! Witness surrealism in the Unreal Engine! Tremble at blood splattered tales of flesh portals, doll decapitation and logo design meetings!
Driver: San Francisco
Sean Crooks, Ubisoft Reflections
Associate Producer Sean Crooks of Ubisoft takes us up the hills and through the twists and turns of the upcoming title in the ever popular Driver series.
BAFTA Presents: the story of LittleBigPlanet 2
Jonny Hopper, Media Molecule
Explore the challenges and fun of bringing more features, characters and story elements to the eagerly-awaited LittleBigPlanet 2, with the help of Media Molecule's art team and their brand-new cutscene tools.
BAFTA's Access All Areas brings you closer to the film, television and video games industries. Through nationwide events, which are open to all, and exclusive online content BAFTA shares the knowledge, talent and advice of industry experts. Learn from the best at www.bafta.org
Level design in the empire
Matt Tateishi, Lucas Arts
This talk examines level design in several Star Wars-related projects, ranging from Jedi Knight and Shadows of the Empire to the recent title The Force Unleashed and discusses how the position and responsibilities of the level designer have changed over the past few years, as reflected in these projects. What does it really mean to be a level designer in today's gaming industry?
The Hub, Students' Union, Teesside University
Join the speakers for a laid back evening networking over food and drink.