11 - 12 February
OL1, Europa Building, Teesside University
Fully Booked - Animex Talk, festival pass and gold pass holders
Please note: the schedule of events and speakers at Animex Talk is a provisional programme and is subject to change.
Foyer of Europa Building
Welcome and Opening Address
Chris Williams, Festival Director
Professor Paul Wells, Loughborough University
Behind the scenes at RealtimeUK and the making of Stormbirds
Phil Shoebottom, Senior Lead Artist, RealtimeUK
Phil will talk about the history of RealtimeUK; the production of Stormbirds, from concept to finished movie, through the various stages of development, including storyboards and rough animatics to more advanced blockouts and animation, lighting, shading, rendering, compositing and grading. Taking a close up look at each part of the production, Phil will also discuss the various challenges and problems the studio encountered and how they chose to solve them.
Stuart Sumida, Professor of Biology, California State University
The importance of dinosaurs in animation cannot be understated from very near its inception with Gertie, to Fantasia, to digital dinosaurs and beyond. Whether just bones, drawings or digital files, the role of animators and palaeontologists find unusual common ground in bringing to life creatures for the public. Animation anatomical consultant and professional palaeontologist Stuart takes you on a journey from the real to the not so real to the dinosaurian inspiration for many of DreamWorks Animation's newest film, How to Train Your Dragon.
Hans Rijpkema, Production Technology Lead, Rhythm & Hues Studios
The visual effects industry has evolved dramatically, not only in technological capabilities but also in how and where the work is being done. Historically, many of the large visual effects companies have been located mainly in the USA, but they are now spread worldwide and global competition and co-operation are an important aspect of the industry. Improved communication technology, labour costs and exchange rates, government tax incentives and proximity to potential new markets all play a role in the spread of where visual effects work can and is being done.
Avatar: The creation of visual effects for feature films
Tripp Hudson, Senior VFX Producer, Framestore
Avatar is undoubtedly one of this year's biggest movies and has taken the world by storm. Tripp makes his first visit to Animex to illustrate the studio's involvement in the creation of the visual effects in James Cameron's latest blockbuster.
3D character development: translating 2D to 3D
Michael Defeo, Blue Sky Studios
In developing characters for CG it is interesting that traditional techniques and mediums can still be the fastest way to develop forms for the computer. After years of using clay to translate drawings to sculpture Michael now uses digital sculpting techniques to find those forms, but still he thinks as if he's using clay. Follow the old and new school techniques and processes to breathe life into your designs.
The Pixar process: the making of Disney Pixar's Up
Andrew Schmidt, Pixar Animation Studios
Ever wonder how Pixar Animation Studios makes their animated films? Animator Andrew Schmidt will discuss the making of Disney Pixar's tenth animated feature film Up, and reveal some of the process and pipeline used at Pixar to develop their films.
The Hub, Students' Union, Teesside University
Another chance to meet the speakers and chat over a beer and a bite.