Animex Talk

11 - 12 February

OL1, Europa Building, Teesside University
Fully Booked - Animex Talk, festival pass and gold pass holders

Please note: the schedule of events and speakers at Animex Talk is a provisional programme and is subject to change.

Animex Talk: 11 February
8.30am Registration
Foyer of Europa Building
9.15am Welcome and Opening Address
Chris Williams, Festival Director
Professor Paul Wells, Loughborough University
9.45am Behind the scenes at RealtimeUK and the making of Stormbirds
Phil Shoebottom, Senior Lead Artist, RealtimeUK

Phil will talk about the history of RealtimeUK; the production of Stormbirds, from concept to finished movie, through the various stages of development, including storyboards and rough animatics to more advanced blockouts and animation, lighting, shading, rendering, compositing and grading. Taking a close up look at each part of the production, Phil will also discuss the various challenges and problems the studio encountered and how they chose to solve them.
10.45am Break
11.00am Animasaurus Rex
Stuart Sumida, Professor of Biology, California State University

The importance of dinosaurs in animation cannot be understated from very near its inception with Gertie, to Fantasia, to digital dinosaurs and beyond. Whether just bones, drawings or digital files, the role of animators and palaeontologists find unusual common ground in bringing to life creatures for the public. Animation anatomical consultant and professional palaeontologist Stuart takes you on a journey from the real to the not so real to the dinosaurian inspiration for many of DreamWorks Animation's newest film, How to Train Your Dragon.
12.00pm Lunch
12.45pm Global effects
Hans Rijpkema, Production Technology Lead, Rhythm & Hues Studios

The visual effects industry has evolved dramatically, not only in technological capabilities but also in how and where the work is being done. Historically, many of the large visual effects companies have been located mainly in the USA, but they are now spread worldwide and global competition and co-operation are an important aspect of the industry. Improved communication technology, labour costs and exchange rates, government tax incentives and proximity to potential new markets all play a role in the spread of where visual effects work can and is being done.
1.45pm Avatar: The creation of visual effects for feature films
Tripp Hudson, Senior VFX Producer, Framestore

Avatar is undoubtedly one of this year's biggest movies and has taken the world by storm. Tripp makes his first visit to Animex to illustrate the studio's involvement in the creation of the visual effects in James Cameron's latest blockbuster.
2.45pm Break
3.00pm 3D character development: translating 2D to 3D
Michael Defeo, Blue Sky Studios

In developing characters for CG it is interesting that traditional techniques and mediums can still be the fastest way to develop forms for the computer. After years of using clay to translate drawings to sculpture Michael now uses digital sculpting techniques to find those forms, but still he thinks as if he's using clay. Follow the old and new school techniques and processes to breathe life into your designs.
4.00pm The Pixar process: the making of Disney Pixar's Up
Andrew Schmidt, Pixar Animation Studios

Ever wonder how Pixar Animation Studios makes their animated films? Animator Andrew Schmidt will discuss the making of Disney Pixar's tenth animated feature film Up, and reveal some of the process and pipeline used at Pixar to develop their films.
5.00pm Close
7.30pm Lounge
The Hub, Students' Union, Teesside University

Another chance to meet the speakers and chat over a beer and a bite.