5 - 6 February
OL1, Europa Building, University of Teesside
Fully Booked - Animex Talk and Festival Pass holders only
Please note: the schedule of events and speakers at Animex Talk is a provisional programme and is subject to change.
Foyer of Europa Building
Panel: Give me a break!
Rachelle Lewis, owner of animation and visual effects recruitment company Rachelle Lewis Talent, chairs a panel of industry professionals who will give an insight into just what is required to make a break into the industry in what are testing times.
Panel: Television Animation, a broadcasters perspective
Beth Gardiner, Orion Ross, Steve Aranguren
Three senior executives from some of the major broadcasters come to Animex to share their vast experience and knowledge of producing animation for television.
Beth Gardiner, VP, Original Programming and Development for Playhouse Disney, Steve Aranguren, VP, Global Original Programming for Disney Channel Worldwide and Orion Ross, VP, Original Content and Creative for Jetix Europe will take part in this panel discussion, which will be chaired by Paul Wells.
Mark Walsh, Pixar Animation Studios
Mark will go behind the scenes of Pixar's latest animated short, Presto! Hear how director Doug Sweetland and friends brought classic cartoon language into the digital age.
The evolution of Mickey Mouse
Eighty years after his debut in Steamboat Willie, Mickey Mouse remains the most famous and immediately recognisable character in cartoon history. But over the decades, as their skill and artistry grew, the Disney animators altered Mickey's design, anatomy and style of animation. The changes Mickey Mouse underwent encapsulate the evolution of American animation, especially during the 'Golden Age' of the 1930's. Animation historian Charles Solomon traces the growth of Mickey from the rubbery golliwog in Plane Crazy to the mischievous charmer in The Sorcerer's Apprentice to the suburban Everymouse of the 1950s.
From 2D to 3D and Back Again
Scott F Johnston, President, Fleeting Image Animation Inc.
Scott's resume lists his work on movies like The Iron Giant, The Lion King and Beauty and the Beast amongst many others. In this talk Scott will highlight his experience on these films in relation to his specific area of expertise, integrating 2D and 3D. He will also investigate the technical and artistic issues of integrating technology and discuss where the industry is going with 2D and 3D production.
The Biology of Bolt
Professor Stuart Sumida, California State University
Stuart gives Animex '09 attendees an inside look at the process of training animators, riggers and modelers about the construction and movement of the main characters for the Disney Feature Animation film Bolt.
He will relate the process of immersing the studio artists in the nuances of the differences in locomotion between Bolt - a dog, Mittens - a cat, and Rhino - a hamster, and he'll describe how locomotor reference studies evolved as the character design of Bolt changed during the course of production.
Watch the trailer for Bolt
The Creation of Characters
Mark Empey, Disney Feature Animation
Described as 'the most entertaining and well-crafted Disney Animation movie in years', Bolt is Disney Feature Animation's first feature film release since the company's acquisition of Pixar. Mark comes to Animex to give an overview of the many cool characters created for the movie.