Paul also produces the Ballistic book series with Daniel Wade and Lead Designer Lauren Stevens at the Melbourne Editorial office of Ballistic Publishing. He has written for other industry magazines in his native Australia as well as wrangled comedy scripts and shot TV news.
Jack is responsible for developing a pipeline of talent to feed the growing needs of the company. In the past two years, he has visited over 48 colleges throughout the US and Canada identifying top art programmes where EA can recruit for internships and new college grad hires. Before joining EA, Jack was Senior Manager of Artist and Professional Development at Disney Feature Animation Florida, and in that role, he was responsible for all training initiatives, continuing education and enrichment programs as well as evaluating all college art applicants.
From a fine art beginning about a million years ago, Andrew worked as a CG character animator in kids tv for several years before joining Lionhead Studios in 2001. He has several roles at Lionhead, as Director of Animation, art manager of their new Central Technology Group - overseeing both animation output on all Lionhead’s games and the development of shared animation and art tools - and training coordinator for artists and animators. Andrew occasionally lectures at universities in the UK and has had his own work shown at international film festivals including the Tate Modern and ICA London.
Shelley joined the Richard Williams animation studio in 1982 as a background artist. In 1986 the Walt Disney company commissioned Richard Williams to direct the animation on Who Framed Roger Rabbit? and Shelley was appointed UK backgrounds supervisor. Following the success of Roger Rabbit, she joined Steven Spielberg's Amblimation Studio in London as background supervisor.
Dawn began her career at The Walt Disney Company in March of 2005. As Director of Animation Resources, she worked closely with the filmmakers to recruit creative talent for Chicken Little, Meet the Robinsons and upcoming future developments.
Dominick is instrumental in turning the Academy Award-winning NUKE compositing software from an in-house tool exclusive to Digital Domain to a commercial software application. He is responsible for building the community of NUKE compositors worldwide and previously guided development of proprietary software for Digital Domain’s feature film, commercials, and music video pipelines.
Together with co-founder Peter Lord, David has overseen the development of the company from a two-man partnership to one of the pre-eminent animation houses in the industry. He has served as a producer, director or cinematographer on a number of animated projects at Aardman. David and Peter met at Woking Grammar School and in 1970 made their first animated film using David's Bolex camera. It was a crude piece using cutouts and chalk drawings yet showed enough talent for a BBC Children's Television producer to offer the pair a chance to make short animated films for his programme Vision On.
Ramin has been covering the world of animation, visual effects and technology for the past 15 years. His articles about the arts and entertainment world have appeared in The Los Angeles Times, Variety, The Hollywood Reporter, Movieline and The Christian Science Monitor and he's appeared on numerous animation and visual effects-related panels and juries.