Programme: 5 February
Please note: line-up and timetabling is subject to change.
|8.45am||Registration (Foyer of Europa Building)|
|Gabrielle Kent - Head of Animex Game|
Keynote Address - Ernest Adams
A New Vision for Interactive Stories
|This lecture presents a new way to think about interactive storytelling, an approach that resolves some of the inherent problems in the medium.|
|11.00am||Panel Session - Scriptwriting for Games|
Rhianna Pratchett hosts a panel on addressing the
narrative needs of modern audience demographics.
Rhianna Pratchett, games journalist for publications such as The Guardian, PC Zone and Official X-Box Magazine and scriptwriter on titles such as the Divinity Series, Heavenly Sword and Spongebob Squarepants; Jim Swallow, author and scriptwriter on the Battlestar Galactica prequel, Maelstrom. Star Trek V series, 2000AD tie-in novels; Andy Walsh, Harry Potter game, Heavenly Sword and Marek Walton, Driver Series, Stuntman.
Level Design in a Cabal: Valve's process for creating levels
|During development of the original Half-Life, Valve created a small team which was designated the task of designing the game section by section. This small team was referred to as a cabal. The cabal has evolved over the years but has remained at the core of Valve's production process. This talk will demonstrate how levels are created|
Uk Frag Doll Kitt
|Kirsten Kearney discusses Ubisoft's original vision behind the Frag Dolls in terms of building the community and commercial gains, how that's evolved over time, and where Frag Dolls is at now as well as some of her interesting experiences as a high profile female gamer in the UK|
Mo-cap and Animation at Midway
|James, director of animation and motion capture at Midway discusses the motion capture pipeline and procedures implemented at Midway.|
|7.00pm||Animex Players' Lounge at Sassari's Continental Cafe, Middlesbrough|
|A chance for speakers, delegates and local games industry representatives to network over drinks.|